guild wars not working, once again, bow of athena.................. nothing marching anywhere
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guild wars not working, once again, bow of athena.................. nothing marching anywhere
IGN SeeRed
window 7
Guild war glitched by not counting attacks, then 8 rounds it it showed attacks and cost attacks their cities, which is allowing the winning Guilds to get cities without fighting. not realy fair to those that had no chance to defend against an attack because of the glitch. It would be nice it all cities would just be reset to neutral again so that we may do this without glitches which gave an unfair win to guilds
It was massive lag probably caused by Ragnarok. After about 6 rounds we got the 'movie' for all the preceding rounds one after the other. It was really funny but I agree that it needs to be fixed ASAP since you can not react to what the enemy is doing.
Similar problem on Hammer of Thor. Guild Wars did not go off properly. We won, but not easily. :cool:
I understand the concept behind the Fog of War. However, i think you overdid it. :p
Same issue on trident of possidon round 8 we lost city neither team every encountered each other
same trouble in thunder of zeus. flags dont changing cannt see who is where. we as attacker where 3 rounds in G without fight, than a get blue and we lost ?????????
its happened after playing ragnarok, its happened 2 days
Same problems in Wings of hermes. Needs to be fixed ASAP. We lost two cities due to strange dividens of forces, no attack being visible, giving wrong information about where you are. Recovering while standing at G in city we are attacking. It is all messed up and unplayable.
On Thunder of Zeus GWF was bugged as well. 2nd day in row
Still a problem on Bow of Athena, and I never got and Ragnorok rewards
Same thing on Blaze of Fire Dragon. By the time Ragnarok ends, GW icon lights up. But when you get in, you don't encounter each other until the 2nd banner pops up, and by then they can be 1-2 cities past you and no way to catch up. After the 2nd banner announces the start, then you see the other guild. This is not right, confusing and causing issues. Maybe switch Rag and LadyG around... no lag after the Lady runs. Ragnarok reward didn't come to all of us either.
Same thing on Might of Helios.
Same issue on Wrath of Odin!! for 3 days now... and counting
Still having bugs in Guildwars guys, just hoping this will be patched up.
It is hard to play and competing guilds are starting to accuse winning guilds of cheating, even if they too can't see what they are doing.
This makes it more grimm than it has to be.
Glitches I have seen so far:
1. Rounds are late in showing the result. At times you will have reached G but only two rounds later it announces a win.
2. No fight reports and no way of knowing if there is actually an opposing guild in the war or measuring the strength of the enemy.
3. People not getting in Guildwars
4. Reports of dying while you are still standing in a city.
5. Not being able to march while you think you should be able to, due to the late response of the system.
6. Standing in G while you died and are supposed to be in A.
On a good note:
1. The rewards get paid :D.
2. The cities can be taken.
3. The flags change color so that is at least a sign that something is moving. They just are not always responding at the right time.
4. D healing is working!
It seems fixed! Thank you all, makes it such a nice feature again!
Tynon great job!
Same problem in server 17 Hear of Dragons. The battle planner seems to be overridden or ignored by the server and re-assigns people where it wants to algorithmic-ally (as the bug crawls). Why bother having a force allocation feature if the server is going to assign members where it wants to?? Just let it do what we tell it to do...