When I add Sapphires to a Mage's Spirit the power goes up, but when I look at it in the Hero's window it says that it increases Skill Attack, but a Mage does not have a Skill attack.
Am I wasting my resources by putting Sapphires on a Mage's Spirit?
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When I add Sapphires to a Mage's Spirit the power goes up, but when I look at it in the Hero's window it says that it increases Skill Attack, but a Mage does not have a Skill attack.
Am I wasting my resources by putting Sapphires on a Mage's Spirit?
I haven't noticed any increase in Magic Attack. I don't think they add anything significant to a mage's outfit.
Power does go up when you embed them. It just does not make sense.
Putting sapphires on your mages spirit does nothing. Sapphire increase the strength of physical moral attacks.
I too would like some clarification of this, especially the part in bold. Yes, we all know morale based heroes benefit from increases in skill attack because they, by nature, have a regular attack (physical) and a special attack (skill). Now here is where it is not clear ANYWHERE in game: every attack a Mage does is announced like a special attack. IF Mage's do benefit from skill attack, could it be that it increases the damage dealt, or possible the accuracy problem, or is it the chance of stunning/hitting all 5 heroes (shayd/smoulder, respectively)?
The confusion for me stems from a few sources.
1) As Andy noted, the addition of a sapphire does increase power, yet adept does nothing power wise. So is the sapphire just making the spirit more powerful, and if so does it translate into magic attack in any way?
2) The pronouncement of Skill Attacks. Why announce a morale based hero's special attack in the same manner as a Mage's normal attack if they are not both the same "type" of attack, i.e. Skill Attacks?
Again, I understand where people are coming from by saying a skill attack is only applicable to morale based heroes, however no where in game is that distinguished. Also, I find it interesting that at any given talent level (SoS ~ PA ~ IM) a Mage's attack is roughly equivalent to a morale based hero's skill attack, holding all else equal. Just some food for thought.
And here is another interesting point. Let say hypothetically by adding sapphires to the mage's spirit it does increase the damage or something beneficial for a mage.
A level 3 sapphire is only worth 190 which is not much in the grand scheme of things. Unless you are adding level 5,6,7 etc chips will you see a difference with such a small value from a level 3?
You can tell whether it adds power to your Mage by looking at the overall power gauge, rather than the spirit itself. Adding and removing sapphires will change the power of the spirit, but not the Mage.
I keep a lv2 chip on my spirit to prevent myself from accidentally selling it when I'm switching gear. It doesn't, however increase my Shayd or smoulders magic attack.
Than for a very informative reply. Now I have to decide if I pat 200 Gems to remove the two level 4 Sapphires I have on Shayd's Spirit or just leave them there to be wasted. It is probably cheaper to pay it that buy new ones in the Fair. It would be nice if Tynon would allow me to remove them without a penalty, but I know that will never happen.
Ok Hold on
Morgan is absolutely correct.
But
Adding a morale rune does not add power to your over all power meter, but they do have a benefit to battle
So just because it does not add power,does not mean it does not add a benefit.
I think you are probably correct with this. But since its so much fun to figure it out on our own, the point needed made. Because what seems so obvious at times is not so obvious later.
Dawnseeker just confirmed today in another thread that what appeared to be battle mechanic glitches in HR are not glitches at all and HR bosses have special powers and passive bonuses. SO we havent figured everything out to this game yet. Maybe these runes that add what seems to be useless power actually do something we havent figured out yet.
ANd yes I am mainly playing devils advocate here. Do i think sapphires do anything for a mage? probably not. But I wont say NO they don't yet.
Is critical useless on a mage? Probably, but maybe not...much more testing needs done, That or someone receiving a critical sainting on a mage.
I already made a post about this,and the only benefit of a spirit for a mage is the add of the (6) set offensive damage and exp for killing monsters. other then that adding sapphire embeds is a waste its been tested it doesnt increase your stunning/aoe for shayd/smoulder. and doesnt increase the damage itself. mages in this game need to be rethought on because they are at a large disadvantage regardless of their stunning/aoe (shayd,smoulder)
If u add a crit rune to a Mage u get a power boost but I don't see no other boost on performance
Mages can't crit, so it shouldn't be adding power. I'll have that looked at.
Morale runes don't add power because it doesn't increase the damage of any of a heroes attacks, nor does it decrease the damage taken. Instead, it only changes the timing of your first morale attack. We could attach an arbitrary value to morale runes, but it would be a little difficult, since anything over 100 morale has almost no benefit (being resistant to Will Breaker is the only advantage). Instead, we're focusing on more important things.
As others have noted, +skill damage does not benefit mages. It is still beneficial to raise the level of the Spirit because that will add magic damage, but there's no benefit in Sapphires. Bottom line is, if it doesn't say +magic damage, then it doesn't help mages.
Really? Morale over 100 diminishes the chance of a successful will break? I thought only dodge would prevent an opponents will break from having an effect...interesting...
Dawn, I realize you all are trying not to release too much information on the game mechanics and I really appreciate how much you have clarified over the last few days. I would however like you all to consider releasing more info about mages since it has been noted as to how un-balanced they seem and how little we the players can control how well our mages attack. OR, alternatively, you all could think about introducing some mage specific runes or equipment...just my thoughts.