Perhaps part of the problem here is the guild level structure itself. Back a ways, someone mentioned that building new guilds isn't really feasible because of the time and cost involved in leveling them up. One nice thing about Evony was that you could form new guilds and compete because the players themselves were the power. If there were a way to level the ground a bit and make it easier to form more guilds, you might see more guilds splitting up because splitting off wouldn't be such a devastating thing to game play.
What if we did away with guild levels altogether? Just throwing it out there. :)

