Has anyone else figured out what Bloodstorm's hidden passive is? I believe I have just figured out the general concept behind his hidden passive, if not the entire details. Just curious if anyone else noticed what he's capable of.
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Has anyone else figured out what Bloodstorm's hidden passive is? I believe I have just figured out the general concept behind his hidden passive, if not the entire details. Just curious if anyone else noticed what he's capable of.
Not sure what you mean, but he's a banish beast who skills every round, can do crits and never raises morale. get his dodge up to 140 and he might dodge the bosses. lol
He can do all that plus he has a hidden passive that makes him even better than everything you just said. Just curious if anyone else around here noticed his potential. It took me a long time to figure it out myself (I had some theories but they were incorrect assumptions), but I believe now I have a handle on the mechanic controlling this hidden benefit of his.
Hint: You won't ever see the passive appear during Banish events.
You will have to elaborate on that one. I still don't understand what "passive" you are referring to. unless you mean when he's the only one left alive and takes two turns successively...
oh you mean that thing...oh yeah we all know about that.
guess I haven't noticed. but now I am curious.
I wouldn't know, I don't have bloodstorm and hardly ever fight him and that is the case for most players even on the older servers. If you would care to elaborate that would be nice.
Yea seriously elaborate, your dying to tell us you found it first.
SO do it
Alright, I was hoping to get some input from some of the players from older servers like Greenly or Deucalion or something, but I've already let this thread live for a few hours while keeping you all in suspense, and honestly for something like this I would have expected someone to make a thread if they knew about it already.
So, the passive, near as I can tell is this: As Bloodstorm's current health decreases, his damage increases.
However, the actual mechanics are still fuzzy for me. I don't know whether the damage increase starts at 99.9% health or begins at a specific threshold such as 75%, 50%, etc. I believe it starts at any percentage below 100% but I have not confirmed this yet. I also don't know whether the damage increase only applies to Continuous Rage or to his regular physical attack as well.
Mechanics possibilities:
- His damage increases as a percentage of current health (could be a flat percentage multiplier on all damage or only a multiplier on Physical or Skill attack).
- His damage increases at a flat rate based on missing health (added to Physical or Skill attack).
- Continuous Rage has a multiplier/adjustment value based on missing health.
If it's a mechanic of Continuous Rage, it would be observable from Heroic Realm minions. I have yet to notice this from them, but it's possible, which would actually make this a hidden passive for the Continuous Rage skill.
If it's based on health percentage, then it would be important to improve Bloodstorm's effective health through secondary statistics such as Physical Defense, Magic Defense, Skill Defense, Resilience, Block, and Dodge, with actual health total being only somewhat important.
If it's based on the actual value of missing health, effective health is still important, but the primary focus should be total health that Bloodstorm has, increasing the value of +Health Saints for him. In this case, the more health Bloodstorm has, the more overall damage you can squeeze out of him as a fight progresses.
This passive offers Bloodstorm zero benefit for World Bosses, but everywhere else it's a huge boon, from Heroic Realm to Quests to PvP to Labyrinth.