Ah the winds of change I can feel your sweet breeze. I for one hope this works out for the best and think its something that should be tried.
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Ah the winds of change I can feel your sweet breeze. I for one hope this works out for the best and think its something that should be tried.
Another stall tactic?
Going into Cryosleep Wake me up when new heroes and new tournament are here please.
I actually like this idea.
I can see this working. The best way to handle it would be to take three- five servers from the same time zone (e.g. West Coast). Then have each server become a new realm. This would mimic the model of the first ten servers with realm wide guild wars, and make sailing more competitive. Guilds, cities, and rivalries would transfer over intact. With this said, I am not certain if five realms is optimal. I preferred the four we had when beta started.
I have a concern about players with one character on two or three different servers that merge. One account per player per server is the rule. I have VIP status on four servers, with three characters still active. I would not like losing one of those characters.
An option for high VIP players (say VIP7+) to transfer their characters to a special server might be of interest. This would provide a special challenge for the strongets players.
all the speculation, it is fun to see you guys make up scenarios of what they might do and treat it as gospel truth.
The real problem is that the Guilds are not balanced in power. If there was a way to limit how much power a Guild can have it would lead to formation of several guilds that can compete with each other. Of course, then there would not be any way to prevent the top guilds to become allies, but at least it would be a step in the right direction.
Having said that, this can not be implemented on exiting servers (merged or not) because it would force the exiting guilds to break up.