cool..... ....
Printable View
cool..... ....
Now that I'm diving into the study of Runes, I tried notauto praying last nite...and I scored a Bane! Now? I have no idea how to use it effectively. I'm scared to combine it w/ anything o.o So I just assigned it to my barendd until I can get schooled on the mystery of this Rune theory :confused:
Put it on your strongest physical hero and level it up to at least 5 as fast as possible. I put my first Bane on my main, and it upped her power and strength. incredibly. My experience so far with the yellow runes is that they don't help much until they are lvl 5 ot higher. Then they help ALOT. But that's just my experience on my first server. Mileage may vary widely. :D
Unless you use the combine all button when you drag a Rune to another one you will be told what Rune will absorb the other one and ask for confirmation. In general this is how it works.
- The higher type Rune, based on the color of the Rune name, will absorb the lower type Rune.
- If they are of the same color, the higher level Rune will absorb the lower level Rune.
- If both are of the same level then it depends on how much experience the Rune has. Usually the Rune with the higher experience will absorb the one with the lower experience, but in some cases the one that is being dragged absorbs the one that is not even if it has lower experience. I have not figured out the conditions for one or the other to happen. I suspect it has to do with the amount of difference in the experience of each Rune.
You need to pay close attention to the message and not just click on Yes to make sure it goes the way you want it to.
Thanks so much Andy! I actually took the time to study the Rude Guide very closely last nite and managed to get my Bane up to Lvl 3. Also making adjustments to my current built up Runes (me & my blind Combine All method that I have been doing all this time! uuuggghhh). I have to try to fix a few that aren't really helping my heroes game whatsoever. lol This is a lot more work than I expected, but I like the challenge! :cool:
Does anyone know if the 100 fragments runes give the same bonus as the gold ones just stacked up together or if it is raised?
The 3 runes that can only be bougth with 100 fragments are yellow and they take the same exp to level as other yellow runes.
The table abow is wrong.
They have a bonus like the 2 yellow runs they consist of +1 level.
Example Vengence
Vengence Level 1:+ 1000 PhyAtt & SkillAtt, 960 exp to upgrate
Vengence Level 2:+ 1500 PhyAtt & SkillAtt, 1.920 exp to upgrate
Vengence Level 3:+ 2000 PhyAtt & SkillAtt, 3.840 exp to upgrate
Vengence Level 4:+ 2500 PhyAtt & SkillAtt, 7.680 exp to upgrate
Vengence Level 5:+ 3000 PhyAtt & SkillAtt, 15.360 exp to upgrate
Vengence Level 6:+ 3500 PhyAtt & SkillAtt, 30.720 exp to upgrate
Vengence Level 7:+ 4000 PhyAtt & SkillAtt, 61.440 exp to upgrate
Vengence Level 8:+ 4500 PhyAtt & SkillAtt, 122.880 exp to upgrate
Vengence Level 9:+ 5000 PhyAtt & SkillAtt, 245.760 exp to upgrate
Vengence Level 10:+ 5500 PhyAtt & SkillAtt, 491.520 exp to upgrate
The 14 types of rune and what they do.
1. Boost PhyAtt - Increase your PhyAttack damage - not usefull on mages.
Green: Non, Blue: Non, Purple: Retaliation, Yellow: Bane, Yellow special: Vengence (Boost PhyAttack and SkillAttack).
2. Boost PhyDef - Reduces physical damage take.
(Mountain,Mesa,Burliness)
3. Boost SkillAtt - Increases your skill damage - not usefull on mages
(Artisanship,Flintiness,Vengence)
4. Boost SkillDef - Reduces skill damage take.
(Guildmaster,Tacicts,Adapt)
5. Boost MageAtt - Increases your magic damage - only usefull on mages
(Trance,Focus,Intenseness)
6. Boost MageDef - Reduces magic damage take.
(Tranquillity,Messiness)
7. Boost Critical - Increases your chance of a critical strike (double damage).
(Superiority,Advantage)
8. Boost Risillince - Reduce chance of an critical strike (double damage).
(Cunning,Phantom,Dexterousness,Reliabillity)
9. Boost Hit Rating - Reduce chance of you attack being dodged (no damage dealt).
(Eagel,Hawkishness,Priciseness)
10. Boost Dodge - Increase chance of you dodging (no damage taken).
(Agility,Nimbleness)
11. Boost Break - Reduce chance of your attack being blocked (give an instant physical attack to enemy).
(Wall,Resistance)
12. Boost Block - Inceases chance of Blocking an attack (give you an instant physical attack) - Don't work with mages .
(Destruction,Eradicator,Infalability,Reliabillity)
13. Boost HP - Boost you hit points.
(Vigor,Vitality,Endurance)
14. Boost Moral - Make you use a special attack sooner - useless for mage - With a moral boost of 100 hero use special attack on his first attack. Having more than 100 in moral don't help in anyway.
(Crusade,Patisan,Righteousness,Endurance)
When a non-mage hero has 100 or more in moral his next attacks will be a skill attack. Having more than 100 moral don't help in any way and is lost when making a skill attack. Extra attacks from Block will alwasy be normal physical attacks and they don't earn your hero moral. Each time you hero is attacked with at physical attack and the attack is not dodge that hero earms 40 moral. Each time you hero attacks with at physical attack he earns 40 moral. Full sets of armor lets your hero retain some moral after a skill attack.
I tested how rare the rare runes are:
I spend 90.353.400 coins on runes with auto pray and got:
20 rune fragments - 1 fragment per 4,5 M coins
3 yellow runes 1 yellew rune per 30 M coins
33 purple runes - 1 purple rune per 2,7 M coins.
174.700 Rune exp. - 1 rune exp per 517 coins.
So getting a Vengence rune cost around 450 M coins...