there need to be a faster way to build runes. this part of the game take way to long. SIRALEX
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there need to be a faster way to build runes. this part of the game take way to long. SIRALEX
dude how many forum accts do you have.
BUt i agree. And there is but you have to be lip VIP5 or 6 to get it. Or you can do that other thing
Here is something that you may help depending on the resolution of your monitor.
- Put the browser in full screen mode. I do not mean the square box next to the red X in the upper right corner of the window. It is usually with the View or Zoom options for the browser. In this mode there are no toolbar or borders.
- Go to the Rune box(the one that has the heroes) and store any runes you have laying around that you do not want merged.
- Go to the the Temple.
- Click on the rune icon that is to the right of the pictures. The rune box open up and depending on your resolution it will be above the the buttons of the rune temple.
- Do Autopray and Sell All until you have a at least a row and a half of runes.
- Click on Take All. The runes start to fly to the rune icon, but they also appear immediately in the rune box. Click on Combine All and then on the confirmation box. Do not click in Go To The Temple. Jut move the mouse down to the Autopray button.
- Repeat steps 5 and 6 until:
- The runes are at the level you want.
- A higher level rune that you do not want to combine shows up.
Bow you can do all the work by just moving the mouse and clicking between the 3 buttons in the Rune Temple and the Combine All and confirmation box in the rune box.
I do this exact thing with one exception. I take the Yellow rune I am intending on leveling (make sure it is lv 2 or higher) and move it from the hero over into the rune chest. THEN its all autopray, take all, sell all, combine, auto pray, take all, sell all, combine etc etc. goes fast if you set it up right.
You want to make sure the rune you are leveling is level 2 or higher, that way you can get yellow runes from runekeeper and just keep going if you dont wanna keep them, you dont have to worry about the one you are trying to level changing.
That works too. I am a little more cautious in that if a new yellow rune comes in that I want to keep and since I am on sort of 'auto pilot' clicking I miss it and Combine All, I do not loose it. Instead what happens is that the new yellow gets merged up and I can either store it for future use or replace a purple with it.
As far as it being lv2 that is not necessary. If you put a "virgin" (not merged at all) yellow in the upper left slot it will be the one that is kept on a Combine All as long as all the other runes in the rune box are also "virgins".
As far as I can see, the way that Combine All works is as if that the Rune in the upper left is dragged on top of the one next to it and the resultant rune stays in the position of the 'stronger' rune. The process is repeated until all runes are combined. This is done by rows, left to right. Remember that as the combination process continues the rune that 'survives' each step gets stronger. This means that the if all the Runes in the box are "virgins" the highest ranked (color) rune in the box that is closest to the upper right slot (by rows) will always win.
This is how the 'stronger' rune is determined:
- If the two runes are not of the same rank (color), then the one with the highest rank wins as follows:
- Super-Gold (Endurance, Reliability, or Vengeance)
- Gold (all other Golds)
- Purple
- Blue
- Green
- If they are the same rank the the one with the highest level wins.
- If they are the same rank and the same level the one with the most Experience wins (rule 2 is also covered by this but since level listed for all runes and you must put mouse pointer over a rune to see the Experience I list level as a separate rule).
- If they are the same rank, level, and experience then the one that is dragged on top of the other one wins.
My point is that it does not need to be a Lv 2. If you put the Lv 1 gold in the upper left it will always 'win' because it is the highest ranked rune no matter what is 'divined' and it is the one closets to the upper left because it is there. As long as the box is otherwise empty (or at least with no other non 'virgin' golds) when you start the process a 'virgin' lv 1 Gold in the upper left will always win. If you get a Gold on your first Take All it will land next to the one you put in the upper left and since the new one is the same strength (rank, level, and experience) as the one that you originally put in the upper left, the one that you put in the upper left wins that first combine and now it is stronger that any other rune that can be 'divined'.
First off, if you merge it to lv 2 before you start, you dont have to worry about that in the first place, and secondly, When I refer to "Divine" runes, I am referring to Vengeance, Endurance, and Reliability... You dont make them "Divined" they already are what you refer to as "Super-Golds", and as I said you do not get those from praying.
One additional thing to note is that most of the time the upper rune keepers give you the same as the lower ones. If you are not specifically trying to get higher runes then just click on the apprentice rune keeper at 8,000 a pop you will get far more total runes than the same cost doing auto rune. Fill the rune chest and sell all. That gets rid of the junk ones. you get 30-60% good runes that can be combined to form higher level ones.
Also note that if you are selective on what you combine they carry over a higher percent of the experience. Test it yourself. A single virgin mountain rune will transfer more to a mesa rune than other runes. If you are willing to put in the time you can get more power than if you auto everything.
It is just like auto grind versus picking the fights and watching them. You get more exp than just if you auto then walk away. because the guild techs and Epic Equip bonuses don't count when you are on auto.
there need to be runes that cost 150 frags that put 3 in 1 and put 2 more yellow out like better stun rate and another magic rune to have a stronger attack like mage power and have a rune to combind the 2. what i am saying needs to be runes to pick from than just 1 on the other heros. P.S. talent should never be max out should go up with the players levels. same with the gear
Oh no, I've gotten several runes from praying that would cost 20 rune fragments. When I get to 10 rune fragments, they never show up again till I use some and have less that ten. My problem is that everytime the Master Rune maker shows up he take 100k coins and leaves me with a Mountain, Trance, or Destruction.
Every rune fragment I got came from the "advanced" rune keeper, when she's not giving me crap ones like the beginner does for 8k
I never get to 20 let alone 150. I went 3 months straight at 12 rune fragments and never got the 13th, even spending 50-70 million on runes. I hoped that getting to VIP level 3 and 4 would help out but at 200 gems to summon the advanced rune keeper, and all I get is one fragment, and a junk rune that has 1500 exp. Guess what I just spend about a million coin on the beginner rune keeper get 50% junk to sell and end up with a rune that has 3-4k experience on it and merge it with something else. And NOT lose the 200 gems that cost a fortune.
Want to make an improvement, summuoning the rune keeper should be 20 gems not 200, and there should be a % chance of getting a 100 frag rune (even 5%), and a percent chance for a 20 frag rune, (even 25%) and the rest of the time a fragment and at least a 5 fragment rune or a 3000 experience rune. To Buy 100 rune fragments costs 20,000 gems is $1,700, Unless your a powerball jack pot winner or the failed CEO of a Home improvement company, you don't have that kind of money to spend playing this game