so drthcaedus you suggest HB=20k, champions=30k, guardians=40k,ironheart=50k,LB=60k then keep the rest the same as they are now?
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so drthcaedus you suggest HB=20k, champions=30k, guardians=40k,ironheart=50k,LB=60k then keep the rest the same as they are now?
I love the idea of changing rag to make it something more worthwhile cause atm its a pretty worthless event.
however I think the points system would need some amending with say 10 pts for winning first fight, 20 pts for 2nd etc to give some reward for getting decent length streaks.
as for the rewards they could put anything in from the same kinda stuff you have in CW shop to plans for just about everything, it would be nice to be able to get spirit plans somewhere else that the lab, however i am not sure howmuch this would affect the balance of the game, Devs would have to set that kind of thing i think.
Talgore
so with your calculations 25 point = 1 token this would be terrible im sorry. because with that theory,HB=10 wins, champs spirit=20 wins,guardian=30 wins with this in mind it would take 360 wins to get 1 of each spirit wich works out as 13 days to aquire these spirits
correct. and the reason for this is wins are relative to the age and power of the server, for most getting 50 wins in rag would be too easy starting off on a new server where everyone is the same power, people would be picking up full HB sets before they had even unlocked all the area's to farm them. Just need to make that first set harder to pull off.
Guys, i think the actual mechanics of how it works, how many points you get for a win and how many points you need for any item would be completely upto the dev team to calculate, doing something small can make a huge difference to the balance of a game like this, I know i have worked on balance issues in games before, and it would need to be properly looked at in relation to everything else that is going on in the game.
all we really need to agree on is that the general idea of reformatting ragnorok into something more useful with a points based shop system would be a very good idea that we as players would like to see implemented. Leave the actual mechanics of the system to the devd to develop (that is their job after all the title "dev" gives it away)
Talgore
Valid point on the balancing Talgore