Please fix the rune system
Ok, this is seriously retarded. Put a LOCK BUTTON on the damn runes. It makes no sense how i have a level 6 Mountain for Defense, see defense is NOT a useless stat. Now i also have 4, not 1 but 4 Cunning runes. Morale is nice, but i dont need a blue morale rune at level 25 so, what i would like to do is use those runes for XP for my other runes. This is how you get stronger. Problem is your stupid game decides that Cunning cant be used for Xp for Mountain. Why? What the **** difference does it make if one rune is blue and one green, i should be able to combine whatever i want. What if i get a purple Magic attack rune, and i dont have a mage, well i dont really need it, but yet i cant use it for XP on a blue or green rune, WHY? Why can i not have control over my own game? I give you my money, let me do what i want. It is as simple as the lock button i have proposed before. If a rune is locked it can not be absorbed, deleted, or otherwise lost because its locked. Now if i have a green say Mountain rune that is locked, i can drop ANY RUNE on it for XP, because the locked rune wont go away. I can not explain this to make it any more simple. The goal as a game designer is not to tie the hands of the players but to give them MORE CONTROL over how they play their game. Last time i suggested this i was told very rudely by your moderator not to compare this game to other games, well you asked for it. You directly copied the rune system, all except the lock button, from another game, why didn't u take their idea for the lock button too? Or the fact that on that game that will remain unnamed you could combine runes however you wanted without the lock. If i pick up a Guildmaster and drop it onto a Mountain, i get 30 XP Mountain. However, if i pick up the Mountain, and i drop it on the Guildmaster, i get a 30 XP Guildmaster. Simple. Whichever rune is dropped is absorbed for XP. The rune that is sitting there being levelled, gets levelled. The lock button would also help with Combine All button. Right now the game chooses which rune to keep based on power or something, because lets be honest, purple aint better than blue if it a rune type u dont need. Whereas, if there was a lock button i could lock say Mesa, thenwhen i click combine all, Mesa is automatically the rune that stays and absorbs all other runes. Can't make it any easier to understand, but i have 4 Cunning runes i would LOVE to use for XP, so PLEASE fix this.