Main Hero @ 20% success rate, failed , lost 2 stars (fair enough) then changed to 45% Sucess rate, 8 hits (24 stars) no win and stays at 45% (thats a rob)
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Main Hero @ 20% success rate, failed , lost 2 stars (fair enough) then changed to 45% Sucess rate, 8 hits (24 stars) no win and stays at 45% (thats a rob)
That's the way it is.
You have the option of not using the star system anyway.
Lol Herby....your too funny. We have the option not to do a lot of things in this game but its there to be used, and ya that is how it works but its can be a major downer using metals to try and get stars/moons when your end up with less stars/moons then when you started.Quote:
You have the option of not using the star system anyway.
Personally I think is a big "Fail" on Tynons part using this system, you should not lose any stars/moons at all just like the sanctify system for cards, if the card fails you dont lose a sanc. If Tynon has any interest in "not" pissing off people then this is one change they really need to make, I know players who stopped playing because they were so angry after saving up a stack of metals only to end up with less stars then they started with, others have quit playing for a few days or so because of this. You can joke about it but its not funny at all.
There are numerous threads about the effects and no-effects of the star system.
I've personally posted somewhere the difference of 0 stars up to 7 stars. It's really not much.
I have the results of 7 stars to 13 stars, with the difference between each step, but I haven't posted that yet.
Best tip: Use tickets for medals. Can never go wrong with that.
Even if you fail dozens of times, its ok, since tickets are basically free.
what herby fail to mention - which is the secret of stars- is this.
Sure the difference between 1 and 4 in negligible even 1-7. The difference is 1-15 that matters. or 9 to 15.
You see 15 stars is a significant advantage over 1 star. And having 9 stars levels the differences of facing an opponent with 15 stars. All these people who say stars are not that big of a deal, still have heroes with 7-9 stars each and even higher.
Also the difference in star levels in most notably seen on your main. Since stars are an addition in percentage to base stats - command strength and intelligence. Your main gets these increased in quests, while all other heroes do not.
But herby is dead on accurate about using tickets for medals
LMAO, Anything from Herbie is pro Tynon, or bordering on inbred insanity. No one and I mean no one but Tynon has any idea on stars sanctifications or any other alledged game of chance. As an example it took me 40 times in a row killing Lancelot before the game let me have him. Bad luck pffft. Just more of Tynons money grubbing. Tynon has not shown 1 iota of trying to make this game playable or satisfactory.
exactly. They are an example of the corporate 1% running this planet. **** the little guy customer satisfaction doesn't matter.
That's the way it is does not make it correct. I have use ticket multiple times and stock piles over 45 stars at a time. 32% and 45% success rates are a farce. I have lost over 300 and can not get past 5 without dropping to 4.
Frustrating to say the least.
herby i dont give a dam abt wat kinda skill u get to do with ya dam stars but here we go,,,almost every1 complain abt it ,,,we all got issue with it but u.....wy u try to stop tynon to improve the issue and make everybody happy huh...lol just saying so ..no offfense hehe
My idé for the medals/stars is that instead of losing stars, every failed attempt add 1 medal to the cost. so if it cost 1 medal after fist failed it cost 2 medals second 3 medals and so on, and it resets after each successful attempt.
My only issue with all the suggestions here is that, with the current star system, it is already possible for players to achieve 15 stars on their heroes.
Once a hero reaches 15 stars, that is lost opportunity cost for Tynon, since you would not have to spend gems anymore on that hero.
I believe not all players or heroes should reach 15 stars. Stars are the most luxurious thing (and most expensive) of all the features in Tynon.
Everyone wants to make the star system easier, and I don't believe this is right. It's fine the way it is.
Just to throw the spanner into the works, I normally am about 1 of the worst ppl I know at getting star up grades on my hero's,
but to day how ever I guess the star up grade gods were with me,
Had 26 of them left, and just decided to try my luck on Herja, had 3 on her to start with, 1st try fail, 2nd try failed down to 1 star on her!
So I thought oh well lets try again,! 2 star again 3 stars, 4, 5, 6, 7, 8 stars! so thought nah I'm pressing my luck so i stayed with the 8 stars,.. I know it will prob never happen to me again, but at least I can say, yep it worked for me 1 time :)
I always think you are punished the hardest in trying to get from 4 to 7 stars, cos if that 7th fails you are back to 4 stars, and we all know that sucks big time for any one, to loose 1 star is bad, but to loose 3 that's a bit rough in any ones book.
What would people think of star levels dramatically increasing in medal cost, instead of the luck factor? In other words, you always have 100% chance, but instead of 3 medals at 20% chance, it might cost 15 medals for 100%. It would take the luck out of it.
I'm not saying we would ever do that. Just thinking aloud, like others in the thread. :)
Thoughts?
i like this ideal dawn...itsnot just 15 medals to move up 1 star but it could get harder depend on wat lvl of star u wanna reach to,,,that way is easy for player to maintain and save the star for the next lvlv up,and could get us out of the head ache we got when ever we upgrading star...iam down for it
I still say that this feature, the star system with its current failure rate, is one of the few buffers left between the upper and lower class and is important to stay that way. Heavy coiners and/or GW winners will be like POOF and BAM 15 stars everywhere. Meanwhile, the rest of us would be sadly deprived of yet another equalizing factor.
Like I heard somewhere else, stars are like icing on the cake. Don't go complaining about stars when there is much more cake to eat.
As frustrating as stars are, I'd say it's fine the way it is. That being said, I had 2 or 3 leader cards fail at 90% for sanct. and my star rate is quite similar.
yep - stars are flawed, and at the risk again of been chastised by tynon, I agree the game-play for these should be the same - if you don't win an up-grade then fine, but you shouldn't be penalised for trying and lose what you have already won grrrrrrrrrrrr
I highly doubt you will see 15 star any time soon.
I had 600 stars purchased on Thursday and got back 600 the Sat following and here is the outcome.
started with all 6 heros with already 9 stars. I got them all to lvl 13 stars with the sat stars.
Now I spent in total 500 blue stars and got 2 heros to 9 stars.
Going to 14th star at 15%? good luck with that when your blues will go from 13 12 11 10... 10 11 12 11 10 11 12 11 10 9 10 11 12 11 10 9 9 9 9 9 9 10 11 12 13 (STOP!)
WHAT THEY NEED IS TO PUT A SAFE SPOT on 13th stars
I already saw an Adam at 14 stars, and an Aphrodite at 15 stars on two separate servers.
I'm sure there are more 14 and 15 star heroes out there that I haven't seen yet.
If you flip a coin 100 times. The odds are that you will have a run of 8 or more heads in a row. Does that mean the coin is robbing you? 'Random' means that anything can happen, not that it is guaranteed to be exactly even. I remember playing Civilization 3 one time I had a Longbowman destroy my Tank, even though I had a 95% chance of winning. In other words, random happens. :)
yeah yeah u need to tell them to make the blue star better sir...if not as long as its still being this way ,u will hurt ya ear...
Bingo. As long as it's random...... I remember playing Tynon recently, and having 2 leader cards fail at 90%, and one fail at 80%....... In other words, random happens....:cool:
Dear Tynon can u please bring same star upgradation system as you have done for Sanc upgradation.
I think a safe spot at 13 or 14 would be good.
Or the same as they now introduced for the hero saints; double up to up your chances.
idk it will be unfair for players who have spent plenty f gems already to achieve max stars. Also do you really want all the top players to have max stars and fight then or wouldn't it be better if you only some achieved it so there can be some difference between them. Already there is very little difference in the game between players as most have maxed talents swrods and attack runes now if even start are the same on all what will be the fun ?
Don't get me started on how much I am against this whole balancing act they are doing.
I have spent a lot on the game and am held back now, where others can still progress.
They are leveling out the field as it is.
All the top players will be maxed out at some point, including on star level imho, at the rate we are going.