"wildfire"? :D
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Vampirism- Life steal.
Mana Burn- Drains morale.
Inspiration- Adds morale per round.
Crushing Blow- Reduces damage of enemies hit.
Keenness- Increases % damage of critical hits.
Berserk- Adds chance of 2nd attack.
Cleave- Adds small % of damage to all enemies. For Thousand Strikes, this would just boost overall damage period (by a smaller %).
Some of these runes are modifications of ideas proposed earlier in the thread.
I suggest these runes be priced at 200 fragments.
Furthermore, these runes should be an entire new color (not Yellow, Purple, Blue, Green), such as Red (different shade from the, "trash," runes) and have cool unique graphics. Each hero is limited to at most two of these runes.
Another rune/stat that would be useful is one that reduces the morale given to an enemy on a physical attack (for both when you hit him and when you get hit). (I assume the mana drain is only on skills).
I really like the idea of mana manipulation since it makes the morale we have a lot more fluid. Right now it's just how many turns/hits we need until a skill, making 99 morale almost the same as 75.