Hi,
seams the Reset on Sanctify is gone and now it would cost me 15x50 gems to bring a blue down?
Attachment 740
Am I the only one who think that is bad?
Hi,
seams the Reset on Sanctify is gone and now it would cost me 15x50 gems to bring a blue down?
Attachment 740
Am I the only one who think that is bad?
Nop you are not only but big coiners will have fun with it, worst part is using more than 1 card to increase chance of sanc.
Sound like a good Feature to let you take out a unwanted Sanctify for gems, but why not let the free Reset all stay?
Its only 50 gems cause your at angel V.
For my half angel IV main its 18 gems a remove.
And 25 gems for my Angel I.
when did this happen ?
Not long ago.
Simple:
So that players will not reset their toons to Mortal, and avail of the very cheap sanctify resets at the low levels.
It's a smart move by Tynon.
You want to reset a hero it's easy... just transfer the saints to another hero. Most of the times this will be worth it, so you could just transfer it back and hope for a few better ones.
They have also reintroduced the attack players from the ranking page
Actual they are if you reset a lvl 1 Sanctify you can have it for free.
After a little search I see Dawn has published that Information yesterday, a bit to late for me.
Would have reset him before I got a Hero with 100% useless Sanctify, guess i can sell the 20 cards left for him.
@g346007_1906957 of course who needs the 12 stars on a hero anyway.
Ah... you are right. Forgot about stars since I only put them on heroes with good saints. I suggested a while ago they should separate star and saint transfer. Still think they should do this.
Edit: the ranking thing seems to count as wild attack? guess it helps everybody finish assistant.
OK - has anyone tried the sanctify with more than 1 card?? I'm curious, but assume, that if you choose more they all work or all fail with 1 click?? I am not very brave to get cards to find out. What a way to lose fast!! :p
So 1 insure will also save all of them then. Might be worth a shot of blues, I imagine that (true) fail rates will remain, nothing ever gets easier or cheaper.
Well... if it actually works like that, we could use it to our advantage. Makes me wish I saved my spirits.
Edit: hold on... I think increasing the number of cards just increases your odds of success... if it does succeed, I don't think you can get more than 1 saint.
Omg, i just had a mindblowing thought- what if stars worked in a similar way as this, stacking stars -> better success rate?
Just an idea
97% rate using 2 Rhize cards - Failed lol
Here is a good question. If you use 4 cards, click the *100 gem retain checkbox* and fail, do all 4 cards retain? I have yet to try this and I'm not sure I'm willing to try and find out only one retains. Since none of my tickets get answered anymore, I doubt I'd ever get reimbursed in case it didn't work.
Maybe there is a multiplier and it charges 100 gems for each card used. ie: 3 cards = 300 gems to retain.
I'ts not clear about this, only saying 100 gems. Anyone try this yet?
u only get 1 saint even with more cards
I am positive that if that does happen, it will not be explained in any sort of patch notes.
I am all for the idea of just increasing the cost of each star level in lieu of losing stars when you fail. I am actually quite positive I made a huge post on this concept a while back.
What patch notes? We did not even get a mail on this one. Granted that Dawnseeker started a tread on the sanctification changes, and I am very appreciative for that, but there was no notice that it was installed last night. Also there is no mention of the change to allow to attack from the Rankings.
I am positive you got my entire point.
Its not an attack feature
its a practice attack feature
you ar enot really attacking them
the otehr player is not notified
you get nothing for it
they lose nothing
and vice versa
maybe if im not banned later for all my positive thinking I will make some patch notes for this patch since uCool is too lazy to do so them selves - They should pay me for all my positivity
Unlike saints, once you reach 15 stars, there's nothing more after.
Ucool loses opportunity to profit for any hero that reaches 15 stars.
Therefore I don't think this is a good idea.
It makes the game too easy.
Like what the villain, Syndrome, in The Incredibles said:
"And when everyone's super, no one will be"
I do believe, tho have not personally verified, using the practice on stats uses a rev, and is limited daily.
I have definitely used it more than 10 times now... I was testing out my % win/lose with certain formations, so I don't think there is a limit. You get your 3 assistant reward attacks though.
Okay a question regarding this new sanctify system. I have read in numerous threads that the stats you get from sanctifying your hero are preset. So if I remove the one I don't want with gems does it remove that saint completely or since it is preset it just pushes it back down the order and I will get it back later. If it removes it completely then the gems is justified if it just removes it and pushes it down the order it is a waste of gems.
Can Dawn throw some light into this.
If I'm remembering this correctly, the stats are not preset. I had bad connection and got one of my saints rolled back and got a different saint afterwards. Can't remember if the colour changed or not, but I'll just assume it's pretty random each time.
The order you get them is random but over all they are preset
dont you just hate this confusion? so many questions that could all be RESOLVED if they would simply update the "patch notes" section and clarify what changes where implied and how they work.