you can still transfer them to a new hero to clear it out. sucks if you have a lot of stars, but if you don't it's a cheaper option that the gems usually.
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I tried a bunch of transfer today... has the rate of good saints been reduced? I literally transferred back and forth between 2 heroes 3 times because I got mainly blues and whites each time... down to only a few saints now (and apparently +12 hit rate is gold). Not sure if I was just unlucky, or if they are trying to punish the transfer option as well.
Transferring randomizes the saints. So even if you had all white on the hero, they could become gold (theoretically) to the hero you transfer it to. You could then transfer them back like I tried to do... and hopefully with better luck than I had. So as long as you don't care about stars and coins, transferring is better than resetting.
Every time you transfer you lose saint levels. Unless you pay with a ton of gems. For people who have Arach Angels and above, this is a very expensive endeavor. I guess if you dislike your saints so much that you want to start fresh and don't care about losing a few saints, it is a method to use.. only coins. But you also lose your stars too. For those who have 10+ stars, this can be very painful and expensive to transfer back and fourth.
yes, i was thinking about that and forgot to add it. and just to emphasize it, my list would simplify instead of confuse things and since its raised gems slightly in the lower end and is less "scary" in the upper end, it would also make people spend more gems in the end (they may even remove saints earlier before they get into a new bracket and decide to just go with it)
so it should look like this:
cost remove ALL saints for free
cost removal any saint 1-5 at 5 gems each
cost removal any half angel 1-5 at 15 gems each
cost removal any angel 1-5 30 gems each and so on...
I believe the cost system is fine as it is.
They removed the "reset" option so players wouldn't just easily start from scratch and build the hero they want.
If they're already of moderate saint level, they need to pay to remove their saints.
The tavern is rigged. Right? So why wouldn't anything else be rigged? Besides the mods, who thinks the tavern isn't rigged?
Having had a 90% saint fail today under the newly implemented system and having suffered star failure at 100% rigging is not only possible but is highly likely. Just because it's "intended" doesn't mean it isn't rigged. Intentional use of loaded dice is still rigged. Intentional use of magnets to control the roulette wheel is still rigged. Intentional Use of game code to nullify a players choice makes it a rigged game. Don't even try to justify it in any way.
As they have already "intentionally" implemented a rigged system into the game, why would anyone NOT expect more?
Denial ain't just a river in Egypt.
Colonel Mustard