not even close :)
im not that crazy spender :)
Printable View
great patch.
Thank you Dawn for pressing the star issue forward to get this implemented.
I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.
Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%? This would make it much harder to achieve 1% yet allow others to achieve 13 - 14 stars in a more consistent manner.
Thank you again for addressing this issue which was long needed.
I also noticed that the stars stack to almost 100. This allows the crazy congestion on Saturdays to be addressed. Also it allows you to accumulate a lot of stars from CW and not force you to spend it all the same or next day.
Oh and thanks for all the extra trees at the bottom of the guild wars screen. I like trees.
What do you mean by "more accurate"? It has always been labelled as CHANCE. If 50% meant that you and everyone ALWAYS get it after 2 tries, then the cost might as well just be double and you simply purchase it. In order for it to accurately simulate real life "randomness" a 10% chance means it could happen on first try or may take much more than 10 tries to get. You can't tell me that when you roll a 10-sided die 10 times, you get exactly one of each number.