Today Fire Realm on Blaze of Dragon server received the 6.25b Cerberus. There is a glitch that stills hows the health as if it is a smaller banish boss, so we are now looking at negative 1b health left on the boss.
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Today Fire Realm on Blaze of Dragon server received the 6.25b Cerberus. There is a glitch that stills hows the health as if it is a smaller banish boss, so we are now looking at negative 1b health left on the boss.
Is the 100M cap still in effect for that one?
I believe so, rewards were also rather glitched...we had to kill it with the extra health but nothing worked until we got it down to 1.25b health left...it all started working properly after that and are rewards seemed to be scaled to the 1.25b banish boss.
It's something that needs to be worked on, it's nice to see that it's there, just needs to work properly
Congrtaz Fire Realm, Blaze of Dragon.
Kinda interesting to know it's at least coded as Forest Realm Thunder of Zeus is about 1-2mins off being awarded it.
We didn't kill it, we were about 900m damage too short and SOMEBODY was holding themselves back from crossing 1b damage done in one banish....pshhhh
We'll down it
Well gratz on the first ones to get screwed by the new cap.
That is not a glitch
ALL BANISHES are capped at 100m coins 40, credits which means the 6.25b boss gives 1/5 the rewards per damage as the 1.25b banish does. SO you get o work 5 times harder to get the same rewards.
So until there is confirmation that the cap is raised or removed - no point of trying to get to the 6.25b banish
Ive actually tried to get our realm to slow down and avoid triggering it in case it was coded.
What was interesting for this sized boss is that the reward window showed one amount of reward while the actual reward gained was 3 times that amount. Unfortunately it was vapor reward as it disappeared upon refreshing and you only got the amount indicated in the reward window.... which was still very small for an hour's worth of work. As an example, normally I would get 11-13M coins for the 1.25 boss. For the 6.25 boss I only received 4M coins. If this is all I get for slogging through an hour-long banish, why bother? I can get that in ten seconds from the shrine. Hopefully the devs will fix this soon, as well as all the rest of the dead ends in the game. I have several of my players in HellFire who are getting very, very bored. You can only level so many runes and spend so many mind-numbing hours in the temple.
There should be a limit to how much one can get from banish events, otherwise, the amount of rewards gained would become too overpowered.
100m coins and 40m credits is the limit set by Tynon.
And I hope it stays that way, to balance things out.
I don't see why players are surprised that the limit is imposed in the 6.25b hp banish.
Hellion: If you got 11-13m coins from the 1.25b hp boss, it means you deal 137.5m - 162.5m damage.
With the 6.25b hp boss, your total percentage dealt is 2.2% - 2.6%.
You should be getting only 2.2m - 2.6m coins with the old damage you deal.
Assuming the time has been doubled, therefore you deal 2x the damage, your new haul should now be 4.4m - 5.2m coins.
That just makes no sense too me or maybe i am just too tired for my brain to work properly atm.Quote:
Hellion: If you got 11-13m coins from the 1.25b hp boss, it means you deal 137.5m - 162.5m damage.
With the 6.25b hp boss, your total percentage dealt is 2.2% - 2.6%.
You should be getting only 2.2m - 2.6m coins with the old damage you deal.
Assuming the time has been doubled, therefore you deal 2x the damage, your new haul should now be 4.4m - 5.2m coins.
Rather than create a new thread about this, I thought I'll let y'all know Forest Realm, Thunder of Zeus (s4) was awarded the 6.25b Baal today. Special thanks to DoubleTrouble, SORCHA, OmniZero, DNX, Vamprya, Boon, Amity, TopBoss and Opium who pulled out all the stops and of course to the rest of my amazing guild, Clarity for their brilliant help in achieving this. Couldn't have done it without any of you so pat yourselves on the back, you really are a rocking team each and every single one of you.
I will update y'all on what we face tomorrow, regarding any bugs and the cap. If it is the same amount as the 1.25b Banish can I make a suggestion it'll be raised slightly for the next level? Considering the power of a 6.25b Banish, it would exponential, since it requires much more power to kill.
EDIT: On a side note, I've moved this thread to GD for now.
Awesome! Congratulations!
You're math here fails on so many levels as soon as you extrapolate to the 6.25 bil. Hellion in the 1.25 bil boos would have been doing that damage in about 10-12 minutes, I'm going to lean towards 12 with the higher population on the servers. if it then takes a full hour to beat the boss we're looking at at-least 4-5x as much damage. with the time and effort it takes to continue to improve damage dealt and efficiency in dealing damage, there should be an increase in rewards. That's why Rewards increased relative to boss HP before.
I understand the need for a cap in the rewards, but it needs to increase relative to the boss.
Many criticized me when I said the cap needed removed. But the cap is applied to ALL levels of banish the same
100m coins 40m credits. SO thats all you can get in a 6.25b the same as a 1.25b but you have to do 5 times the work.
SO a 6.25b is USELESS
Many said teh cap was NEEDED and a good idea.
I said it was not needed teh game caps the players enough.
Now that people hit the 6.25b you can see what I was saying.
You guys cant have it both ways.
The cap was put in place to slow progress. There are guys on dead servers like Pussy riot and exec who could get 60-80% of the damage in a banish. before the cap that was 75-100m coins now its 60-80m coins
if you raise the cap on the 6.25 incrementally to correlate to the hp - the cap would be 500m coins which then would allow players on older servers to get 100-200m coins per banish.
So then we will have people who are leveling runes up to 12 daily. Which then means more unbalance. Then more complaining.
So make up your minds if its not ok for pussy riot and exec to get 75m-100m coins daily form a 1.25b banish why should it be ok for us to get 100-200m coins from a 6.25b banish.
Of ocurse there is my opinion of just remove the caps period and let us play the game we all originally started playing 9 months ago.
Thanks ExecDude :)
@Matt, you make some good points but I think the general consensus is (if I'm interpreting some of posts correctly) is that the cap is a good thing but should reflect the level of the boss. No one is asking for it both ways, just a little flexibility.
Well im sure exec and pussyriot would like some flexibility too. The cap was set in STONE its not flexible. SO if its ok for your realm to have the ability to earn more just because you unlocked a banish that by the rules that tynon advertised several weeks ago gives the same amount of rewards for 5 times the work as a 1.25b banish, then everyone should get more rewards. You cant punish the newer servers and reward the older servers.
So simplest solution KILL THE CAP PERIOD. Ive been saying it since the cap came out. NO one wants to listen to me. The cap was not a good thing.
The solution is simple ....... compromise. Make the 6.25 Bil boss give OTHER rewards on top of the coins/credits!
It can be anything! Maze Tokens, Blue Stars, Tickets, Bigger Chips, Hero Cards, Guild contribution, etc.. ANYTHING to make this boss unique from the last boss ;)
For example: 1.25B boss gives
1 lvl 4 chip
3 plans
4 lvl 3 chips
5 lvl 2 chips
Make 6.25B boss give BIGGER/more stuff for top10.
our server can't even get to the 1.25 banish cause the server is starting to die (people leaving - other servers, not happy with game) so....
Again, I re-affirm what I've said before.
The cap was put in place to stop players from running away with billions of free coin and credits every week.
It also acts as a deterrent against all the top players in a server all going to 1 realm, which would happen if the 6.25b hp banish boss would give more rewards than the 1.25b hp one.
I think it's funny that people are all for caps and limits until it affects them, then suddenly they want them dropped or adjusted!! LOL Sure everyone would like unlimted earnings... until that affects a few more than the majority, like Matt says. There is no perfect system, and the Dev's can't seem to figure it out either. So far 2 realms can hit the 6.25.... that's not many.
Server 4.thunder of Zeus - Baal 6.25B
When we Enter in HP shows up like that :
http://i59.tinypic.com/nxtme0.png
Then after 6.25B is dead here is the last scores :
http://i59.tinypic.com/14tm2d0.png
Useless 6.25B baal. BS rewards... 1st - got 14.3M coins with 910M damage.... and i did get 8.4M with 500M damage...
Well Done Clarity!
Translation: I haven't got to the 6.25b Banish yet so I'm going to pick holes in someone else's achievement because they got there first.
Really, give it a rest. Make all the negative remarks you want at me, but remember my guys worked their darn socks off to do this for you guys so that we could give y'all a good idea of what to expect.
As promised I'll give y'all an update. As posted by DNX the HP on the 6.25b Banish is glitched until it drops below 2b. Everyone in Forest Realm and Clarity pulled out everything and yes we took Baal down.
CONGRATULATIONS GUYS!! The first recorded take down of a 6.25b Banish.
Yes there is a cap, the top 2 players DoubleTrouble and SORCHA inflicted nearly 1b damage on the boss and walked away with approx. 14m coin. Myself 529m and was awarded 8.46m. So my suggestion of a raised cap to go with each level of a Banish isn't such a bad idea is it? Since you seem to gain less.
The other thing that was reported was rep didn't always appear after each round, I'm not sure if that was related to damage being under a certain amount so the game wasn't able to calculate an actual rep amount or a bug but I thought was worth noting.
gratz on being able to take it down.
But the point is still there was an ANNOUNCED CAP. they sent out a mail about it. The capo is 100m coins per realm per banish regardless of size. So just becuase now there are a few realms who can unlock it and 1 realm that can take it down does not mean the cap should be raised for the 6.25b yet left in place for the other levels.
The cap should be removed period. Other wise you cant have the cap for one and a different cap on another - that defeats the point of the cap. The cap was to prevent players form individually collecting 50-100m coins per banish to slow progress of players. Raising the cap on the 6.25b makes it so we can get those amounts. You cant have it both ways folks.
I said it when the cap was first put in place it was a bad idea and unneeded. But people said I was wrong. Now people say Im right. MAKE UP YOUR MINDS
And also morgan this is not about you or your realm personally. This is about the cap period. Should there be one or not? You cant have different caps on different banishes. Otherwise it defeats tynon's purpose of the cap. That is what I dont think most people get. They could have set limits below 100m coins on the smaller banishes. But they didnt. They set a flat 100m coins/40m creidts cap on ALL BANISHES. SO if we raise teh cap on the 6.25b then we should lower the caps on all the banishes below 1.25b.
Now even if they did raise the cap on teh 6.25b unless its to 500m coins it makes one wonder if its worth it. Regardless of the cap you have to do 4-5 times the work to take it down versus a 1.25b banish. SO if you get less then 5 times the rewards you would get on a 1.25b then its not balanced.
I dont want the cap raised on the 6.25b I want the cap removed period. If the cap gets raised on the 6.25b then the SAME cap of coins should apply to all banishes. So if you can get 500m coins on a 6.25b then there would essentially be no cap on the 1.25b. the cap shouldnt be raised for one and the others remain unchained.
Morgan, you are saying that your guild worked to get the 6.25 banish for all of us?? TY. You were not the first ones however. I'm advocating for more content to the game, not putting you down because you got it. Just that just because you can kill it suddenly it's important that you get more from banish. Well the first guild to achieve that would like it too. And as more reach it so will they. The whole point here is the limits and limited content. We all want to move on in the game, and as we continue to get stronger more and more will get the 6.25 banish, want the increased goodies AND more content. It has nothing to do with whether my guild gets it or not. I didn't get personal...please don't at me. :)
Actually Matt if makes sense to raise the cap as the realms progress through the Banishes. The purpose is to slow player growth, this can only be achieved on the newer servers as far as the 1.25 bil is concerned, because well the rest of you have had it too long. It will limit individual player growth and force more players throughout the realm to gain more power to advance. The problem before is that players were gaining far more coins and credits than their level should have allowed, now they don't. The point of the cap wasn't to prevent players from gaining a specific amount of coins or credits (50-80 mil) the point was to ensure that all players were getting an appropriate amount of coins to their level. It takes an entire realm to upgrade a WB, so if the realm can upgrade the WB, then the entire realms level requires more coins and therefor an increase in the cap, ad infinitum.
OI am not seeing the correlation you are trying to make with a player level.
Level is meaningless so is the actual power number. Many players actually avoided leveling up. I have seen level 40 players with 10m power. With coining you can quite easily give yourself 2-3 times the damage power in banish as someone who doesnt coin at the same "level". To my understanding the cap was to stop us form progressing too fast. We are all progressing faster then the devs can keep up.
So raising the cap for a 6,25b defeats this purpose
When I say level i'm not referring to actual player level (40,45,80,110) I'm more just generally talking about the level they're playing at. (power, damage output, experience, etc.) There is kind of a "it's too late for the older servers" thing going on in Tynon here. You have all progressed far to fast for your level right now, gained too many resources so you progressed faster than you should have, however, this does open the way to control the progression of future servers. It handicaps what any one or 3 or 5 players can earn in a single banish, this prevents them from gaining too fast. Now as the overall level of the realm progresses, (more people playing at a higher level) then the realm warrants more rewards to be divvied up between them, so an increase in the cap as they progress to the next level of banish makes sense.
The 100 mil coin cap is a good thing.
It allows other players on smallers servers to catch up and balance out across the multiple servers.
As for the few (very small minority) who have invested to money to get high powered on a relatively new servers, they deserve to get what they get. If it was not for them, this game would not be progressing with as much change and new content that we all enjoy.
Also eventually others on those servers will catch up to them and their shared amount will also diminish to what we all get. It is already happening with execdude with his shares shrinking significantly by the day.
So stop your crying and play the game. The 6.25bil banish should NOT give 5 x the reward set on 1.25 Bil Banish. The 100 mil coin cap is fine the way it is. Live with it and accept it.
Now let's move on.
EDIT: What they need to do is change and update the MYSTERY chest to quadruple the amount so that people who do want to spend more gems to get ahead faster can do so. Right now the mystery chest is lagging behind as well as the ARENA stake amount.
These are the two things they need to update way before they even touch the Banish reward system.
I think a misinterpretation is going here. Most agree that a cap is a good thing as it draws some balance into the event and for 1.25b the way it is, is fine. No one has suggested it should increase 5 times for a 6.25b, but just enough to reflect the increase in power. More damage needed, higher rewards. As our little experiments shows for the effort put into taking down a 6.25b the rewards are worse for everyone, compared to the 1.25b.
We won't put the effort into maintaining it because it's time consuming and the whole realm ends up worse off. That in my book is not fair.
As for Mystery Chests, they've never been a good way to spend your gems. You get more for when you advance in the Royal Arena and of course there's Midweek Madness. But most savvy players avoid them.
I started this thread to let the devs know that on the 6.25 banish the health wasn't showing up properly.....jeez what did you guys turn this into...
I put it in bug reports because I was reporting a bug and now everyone is arguing over the cap on rewards....yeesh
I know you did but since in a way it was already going in that direction I didn't see the point in starting a brand new thread.
Unfortunately this is not true.
If you do the math, the amount of damage you dealt taken into proportion the boss's health, is just correct with the coin/credit cap.
Boss's hp = 6250m
Coins and Credits to be distributed = 100m coins, 40m credits
DoubleTrouble dmg = 916m
DoubleTrouble % = 916/6250 = 14.656%
DoubleTrouble coins = 0.14656 x 100m = 14.656m coins
DoubleTrouble credits = 0.14656 x 40m = 5.8624m credits
Morgana dmg = 529m
Morgana % = 529/6250 = 8.464%
Morgana coins = 0.08464 x 100m = 8.464m coins
Morgana credits = 0.08464 x 40m = 3.3856m credits
The cap works.
What you need to do is accept that there is a cap.
Correct.
I agree with this 100%. Spot on.
Actually, the opposite is true.
The rewards are proportional with the 100m coin, 40m credit cap.
The problem is, you refuse to accept that there is a cap.
As hard as this is to swallow, Herby and Matt are correct. This Cap does, in fact, work as intended. I think many of us (myself included) were really hoping for an increase in income with the new boss because we had seen this before. When they lowered the cap on banish a few weeks ago, that was shot number one. Now we know that they will keep this cap on the 6.25 banish, shot number two.
I think it's time to accept that they aren't going to remove this cap, and the days of mass income collection are over, sadly. I don't like it and I'm not happy about it, but apparently that is how they want their game to play.