You can just open 2 tabs on your computer or lap top and switch between them with your mouse
I do it all the time - Its not that difficult
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Updated the thread with a suggestion lots of the us server players will like about cwf
This was in another thread; yes can use a revamp IMO
5m / 2m / 4k rep is HUUUGE at levels 1-60, but small for level 90+. Perhaps a rewards scaling (like Guild War rewards) may be more fitting.Quote:
Implement better ranking rewards for top 5
A+ idea. I think this is a must because the bulk of active players are sitting at #6-50 arena! And I'd like to see 11-50 compete for a reward instead of just the 1-5.Quote:
and increase rewards for all players from ranks 1 - 50
yeah this was one of the more popular items in the arena revamp ideas, except it needs to be separate from the arena cap.Quote:
Introduce reputation as a stake
+1 to this ideaQuote:
Introduce HUGE stakes for coins credits and xp .. For example we could defend 10 million coins or 5 million credits or 500000 xp (These figures are just used to get my idea across to you)
Perhaps a better hour would be the way it was before Daylight savings? (also doesn't interfere with anyone's GW)Quote:
Championship Warfare:
Move all US servers CWF 1 hour forward (Therefore it wont clash with guild wars)
I like the imperfect-transfer (mount) idea! The feed limit/day should scale not with mount level, but how many times it's already been fed that day. Also there should be SOME limit to feeding the mount, because animals don't have an endless appetite.Quote:
Mounts:
Every time we upgrade our mounts, give us an increase of speed to them.
Lets have dragons that can fly, which you will have to have the dragon and have it fully fed/tamed up to 15 stars to have this opportunity
Lets be able to do transfers with mounts as we can do we sancts .. For example if your white horse has 10 stars and you want to transfer to a bear the bear could then gain 80000 of the 102200 exp it took to get the horse to 10 stars. The horse will go back to 0 stars and the bear would be at whatever star lvl 80k exp is. The transfer could maybe be at a cost of say 15 million coins.
Please increase the feed times per day depending on mount level
REMOVE THE FEED LIMIT PER DAY, BUT increase the feeding gold requirement to exponentially scale with a mount's level.
It's only a matter of time before Tynon does this ... if you think about it :)Quote:
Runes:
All runes goes up to lvl 15 (Ouch but this is gna take FOREVER)
I like this auto-rune function idea! If I understand it correctly, it auto-combines all Trance's together, all Mountains together, all Tactics' together, etc.Quote:
Have the availability of an amount spend with all same runes stacking on same rune slot and only stopping if all slots are full or amount chosen is spent.
+1.Quote:
Guild Techs:
Another guild tech which allows us to reduce blacksmith and talents cool downs.
Generating interest in the casino chest is a great idea. People hope for that lucky 1 purple star in the chest. However the House must win. Therefore such things must stay rare.Quote:
Casino:
Less treasure chests and more items that can properly benefit OR Keep treasure chests but have option from lvl 3 chips up to lvl 5 chips
ALL market ideas are ripe for Abuse. There would be no way to stop people from transferring items (and perhaps also gems) from alts to mains. Therefore very bad idea.Quote:
MY MARKET IDEA:
Overall *thumbs up* :)
Yes this one is very good: ... +10 million at lvl 1-50 was like AWESOME!!! +10 million at lvl 85 = .... eh .... ok, that's cool I guess.
IMO, I think the final-blow reward should be based on how big the boss is.
Something like (rough-draft example):
10million HP Cerb/Baal gives +10 million coins final-blow.
50million HP Cerb/Baal gives +20 million coins final-blow.
250million HP Cerb/Baal gives +30 million coins final-blow.
1.25B HP Cerb/Baal gives +40 million coins final-blow.
6.25B HP Cerb/Baal gives +50 million coins final-blow.
You get the idea. Something scaled, but not overpowering. Alternatively it doesn't have to give only coins. Perhaps:
10m boss -- 10 million coins
50m boss -- 10 million coins 5 million credits
250m boss -- 10 million coins 5 million credits lvl4 chip
1.25B -- 10mil coins 5mil credits lvl4 chip 5 blue stars (or 500 casino tokens, or 5 maze tokens)
etc there's tons of alternatives here...
where is the point of playing the game if you implement all that and yes it does make very little sense to me. please dont hate for saying this, hear me out first. instead of doing that you may also give anyone who starts the game by the time they reach 115 all free lv12 runes (if not raised to lv20), a mount that adds 80k HP and 500 speed, ... and so on and so on...
lets say they do implement all those changes, where is the point of playing the game?
i honestly like as is, there is a couple of suggestions that i do like to see implemented but overall i'd ask myself where is the point in achieving anything (and spending money in the past for it) when you get everything at some point in the game and a cherry on top of it?
Can we please get some form of reminder to spin the casino and feed our mounts? Put it in assistant, even if neither give any progress points towards the assistant (as that would make getting King's Bounty too easily). Or let them both give +10 progress and make each assistant treasure box cost an additional 5 progress points. It would certainly help me :D!
Please check out daily assistant suggestion which I have put in and please read it properly as some of you may like to skim read