Even better IMO! (and less brackets to worry about)
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I am so glad to see a discussion being taken seriously by uCoolon this matter. Thank you dave
1. Why is it now that the idea of brackets is thought of as interesting when the dozens upon dozens of threads in the past were overlooked or ignored?
2. I am not for bracketing in general, because I have yet to see a suggestion on how to make the brackets that can't be manipulated and would leave some people at teh lower end of the bracket through no fault of their own.
For example the idea of using POWER.
We all know that number is meaningless
It can be manipulated even on the rankings page
But irregardless no matter where you set the braking point form one bracket to the next, you will have people complain a bit. Say you make a bracket for 200m power and up. Well the people who are just 200m power may not be too happy because someone with 190mish power iwll win the bracket just below them and they have no shot against someone 750m power.
So bracketing may sound like a good idea to many - but it has its drawbacks.
One thing to keep in mind if a bracket system were put in place. Would each bracket have it own distinctive set of rewards that are meaningful for the people in the bracket.
I think one of the key issues to address in this is timing.
going to 12am in the USA East time zone is a killer. Plus having it overlap other events is bad.
ANd addressing this issue could involve some significant changes that could help CWF out.
I for one have thought that the USA championship should be 3 separate events - 1 per time zone.
This would allow CWF time to be set between other events for everyone, granted we may need to move an event to accomplish that
But a schedule of
rag 5pm server
CWF 6-8pm Server
GWF 8pm Server - BACK TO ITS ORIGINAL TIME
Lady 9pm
Then this would also create 2 new sets of winners which could spur some interest and spending.
This small step could give light to showing if creating even more sets of winners - either by extending the prize pool down to lower rounds or adding brackets or some other method - spurs both interest and spending. before any massive changes are made to the current system
Just my 2 cents
I agree that any bracket system could be manipulated, since you could hold back on one of the aspects in the game. Think I suggested this a while back, but what about variable brackets?
Say there are three sections (easy, med, open)
One week we could have: 1-36m easy, 36-232m med, 232m+ open.
Next week it could be: 1-112m easy, 112-314m med, 314m+ open.
Next week it could be: [up to lance] easy, [up to pompey] med, khan+ open.
...
etc... Random each week. It will be hard to hold back on all the aspects of the game and still progress. Feel like it will still make a lot of people unhappy though...lol
As far as timing is concerned, why not limit it to one hour per day and stretch it out over more days? And since it is held every 2 weeks, we could have the prelims on one week and the knock-off rounds on the next one.
I think we have something here with the bracket idea. If the members do not mind, I would like to put what is in my thoughts down on this posting. If you do not agree, that is ok, this is just my thought so here goes.
1. Allow players of all levels to look forward to a opportunity to win something. Right now there is no chance for a new player starting out to even hope of winning anything except tickets for prizes.
2. Since in order to achieve a certain power, one must have certain level of gear as well as runes. Power rating may be a good indicator to which bracket one would fall into (based on in game maximum power - seem through the ranking system).
3. Rewards can also be commensurate to the levels of the bracket and alternate with an open bracket competition every 2 weeks (and allow you to compete in only 1 event), so if you choose ultimate, you cannot do bracket 3 and visa versa. This would limit how much reward one player may gain in a month.
Bracket 1: Purple Heron blue stars, coins, credits...
Bracket 2: Gold Hero (up to first or second tier gold heros - such as Shayd, Rhize, etc), blue stars coins, credits...
Bracket 3: Gold Hero (up to opened rank hero, and past first tier gold heros), purple stars, coins, credits...
Ultimate Bracket: Open to anyone and with higher degree of awards to the top finishers (can be 3, 5, 8, etc) - [Maybe make this once a month] with end game heros (Give some choices - Kahn, Aphro, Africana, Prophet, King T, etc), purple stars, coins, credits...
Chips can also be tiered the same way.
Bracket 1: Chip Level 6 (1st place), Level 5 (2nd Place), Level 4 (3rd)...
Bracket 2: Chip Level 7, 6, 5...
Bracket 3: Chip Level 8, 7, 6...
Ultimate: Chip Level 10, 9, 8...
Etc. Etc. on the reward system and it is endless. Maybe even Mount "feed"
4. This can potentially shorten the CWF by 1 - 2 days and get rid of the long preliminaries with smaller brackets.
This may be a bit of hard programming... but in the end, it may be a great answer to players at all levels to meaningfully participate and enjoy watching the "Ultimate" and win tickets via betting, etc.
Thanks for reading my idea.
I agree with Riot.
The programming actually isn't difficult to avoid manipulation, and giving tier'ed/scaled rewards (according to bracket) creates excitement at almost all levels of players. :)
The best way to avoid manipulation is to create an algorithm of multiple factors.
Player Level is the most common cut-off (in other games) but this is too easily manipulated. Same with power.
If one can make an algorithm of a combination of...
-- Level
-- Power
-- Royal Challenges defeated
-- HR bosses defeated
(and I'm sure there's more that I'm missing), and factor all these into a value number.
Then take this number and compare them to the...
-- Median player algorithm values (such as first quartile, third quartile, etc)
........ then it would be impossible for this to be manipulated.
For a simplistic example (if there were only 4 brackets):
-- First quartile get sectioned off as "Ultimate" (which receive a higher sign-up reward than the lower brackets, or a sign-up bonus when placed in bracket)
-- Second quartile (25-50%) into Bracket3 ("Kings") ... bigger sign-up reward than lesser brackets
-- Third quartile (50-75%) into Bracket2 ("Knights") ... bigger sign-up reward than lowest
-- Fourth quartile (75%-lowest) into Bracket1 ("Squire")
And I think there should definitely be rewards for top1, top2, top4, and maybe even top8 of each bracket.
I guess the bigger question is:
if we did brackets, how many brackets would Tynon want? Currently the CW rewards one gets are based on every 10 player levels.
(40-49, 50-59, 60-69, 70-79, 80-89, 90-99, 100-109, 110-119).
Anyway they make the decisions, we just come up with ideas and feedback on ideas :)
Agreed +1
Strongly disagree with this idea and do not thing it is true in anyway shape or form. I know people with over 100m power that dont have even 1 lb set yet
Agreed +1
[QUOTE=Riot;47864]
Ok
1. I am not picking on the devs but they have proven that they have issues with figuring out how we can and will manipulate things to our favor. How many glitches and explout shave been used by how many people in this game. Anything can and will be manipulated. No program is ever perfect. I believe in the KISS model of solving things
2. this algorithm you suggest is actually something that would fit in to the "its more fun to figure it out yourself" motto. SO they could make it as complicated as they want to determine your bracket and noone would ever be able to figure it out. which will lead to complaining like - "Why am I in this bracket and not that one"
I personally dont like the idea of the game ASSIGNING brackets for people to play in. There are too many factors to consider some of which can not be put into an algorithm
And using HR or RA at this point in the game to determine brackets is not fair to many. Because if they say everyone who beat pompey forward is in the same bracket that puts people at 70m power in with the highest power players and those players may have chosen not to progress in RA just to stay in a lower bracket for a while longer and get more rewards. Which once again brings on the manipulation factor again
the more you talk about bracket sthe more complex it can get
Simple solution
1 Set it up to be 5 divisions of CWF 1 for each time zone - now you have 5 pools of winners instead of 3
2. increase the ticket payout - winner gets double the amount posted and loser gets double the amount x % of damage inflicted on opponent
3. Starting at knockout rounds each win gives the player a chest to open - by a win I do not mean the entire round I mean each point per round. so knockout roind 1 can give a player a max of 3 chests
the chest contain the prizes and you get 1 random item out of the chest like a guild chest
here is a basic example
KO1 chests contain:
level 4 chip
casino token
5 gems
5 blue medals
1 purple medal
10m coins
5m credits
YOU GET 1 of those randomly per chest
KO2 chest could be
level 5 chip
2 casino tokens
10 gems
10 blue medals
5 purple medals
15m coins
8m credits
and then continue it up from there through finals
winner of finals not only gets all the chests for the wins but 1 bonus chest.
Also you can make chests for prelim rounds that contain much much smaller prizes such as level 3 chips 1m coins 500k credits and apply this cincept in prelims as well
Now you have people worried about making it to KO rounds and above and how many actual wins they can accumulate. This discourages throwing fights and gives more people a chance to win something
I think these 3 relatively simple changes makes CWF a much more interesting event for alot more people. Even if you make it to the finals against blayd, you are trying your best to do as much damage per match to increase your ticket payout.
I got around 2k tickets from betting on Tinhyeu the battle he absolutely kicked the <poop> outta Pussyriot.
Lets say the finals is closely matched. Lets say you get 800 tickets per bet. However, you only win 7 bets. Result? You earned 5600 tickets, around same as if you had bet on PussyRiot every time. So unless you are really lucky, its not a big difference. You might get a couple hundred extra tickets over the course of the last 2 days. Also, Exec, Tinhyeu, LegionCommander, and others have a similar advantage over most players in the 100-150M power range, so its not just Pussy thats the problem. Actually, most battles are lopsided. The only way to win a lot of tickets is if you bet on the underdog, which by nature means the battle needs to be semi-lopsided.