What's next for Tynon? As it is:
Heroic Realm
All the new Heroic Realm bosses are being beaten by players of lower and lower power. I don't think the devs realized that players of less than 200m power could beat Golden Dragon or Skeleton Wyrm in Heroic Realm. The power of a beefed up Khan + Queen Penth makes for a frontline that can absorb almost anything thrown at them.
Quests
The Quest bosses are far tougher than those in the Heroic Realm. One problem: A lot of players breezed through the questline when they were still under development, killing quest bosses at 6-7m power only. The next Sirius maps should be released when fully made, unable to be accessed when they're still not fully developed.
Worthy of mention: I am proud to see this boss defeated finally. He is the toughest boss, aside from Prophet Ezekiel, in the whole game so far.
http://oi58.tinypic.com/2v85szk.jpg
Royal Arena
Scipio is still a challenge for most players, but again, a beefy Khan + Queen Penth combo will take him down. Prophet Ezekiel is the only real difficult hero left to fight. In time, 200+m power players will start taking him down.
What's next? Just some suggestions.
- Make the next set of Royal Arena / Quest / Sirius Heroic stand up to life drainers. Seeing Khan + Queen Penth combos on almost all the replays is almost getting boring. Either make the new bosses be impervious to Vampiric Strike (cannot be drained of life), or make the bosses do enough damage to make life drainers meaningless (Berzerker skill at least).
- Randomize the enemy monster mob formations. Now this will really be fun. Will really make a player improve his heroes, and think of different strategies to combat the defending formation randomness.
- Continue using other bosses as subs, like in the Malmepholis quest fight. That really made that fight interesting and challenging.
All in all, so far so good Tynon. More power. And awaiting further challenges.

