Ok we all know that you can pay your way to the top in this game. Thats good. Capitalism. BUT...... Let's take a look at whats happening in CW and what they did in GW. They nerfed GW becuase it gives the other teams with lower players a chance to gain a city ( the durability rule). Seen 100 million power players get killed off by low level players with higher durability. Ok so if they are trying to make it fair on single servers for lower players. Why then can't they implement the same rules for CW:
Examples:
1. The top 10-20 players are not allowed to play in the next 1 - 2 CW's (kinda harsh I really don't like this idea at all but It needs to be said).
2. The top 10 - 20 players get 50-75% in reduction to power. this seems a little more fair.
3. This is the one that most people I talked to like the most. Install a Durability rule in CW as with GW. But the top 10-20 players automatically get a 50% in reduction in durability for the next 2 or more C.W.'s this will help hopefully reduce the top players winning the top spots every single CW. And for every win (round) you get 1% durability taken off. I put the 2 C.W. rule in there because they will lose the next C.W. just to win it the the time after that.
It may sound unfair. But it was also unfair of TYNON to implement the Durability rule on guilds on servers in GW's. Will also make the betting more interesting.
Tell me what you think. Please no haters. Just constructive criticism.

