Seeing an Ada fight without dodge makes me wonder;
When all runes are at lvl 12, do you feel the dodge chance is too low?
I notice that when all precise runes are at lvl 12 a dodge in PVP is rare.
How do you feel about it?
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Seeing an Ada fight without dodge makes me wonder;
When all runes are at lvl 12, do you feel the dodge chance is too low?
I notice that when all precise runes are at lvl 12 a dodge in PVP is rare.
How do you feel about it?
i guess this is where the saintings start to get so important and where tynon will make money from when runes are maxed out and you start removing saints to get the ones you "need" rather...
Sure, but maybe I should change my question to this;
Compared to preciseness, do you feel nimbleness is off balance once maxed out?
I think Greenly is spot here. One of my friends has a hit rate of 295 (3 +15 hit rate saints) on his Adam. Level 12 nimble has little effect against that.
Granted we don't know for certain because this type of information isn't shared by the dev team (side note - poke poke - not much is lol) but purely on runes 220 hit vs 180 dodge doesn't seem like it leaves much chance of dodge being a deciding factor in fights at all these days...
As said before, saints play a part, but they do not relate to my question for me.
Not all the heroes have added dodge or precise saints which is where we can see if dodge is valued too little in the overall rolls.
All of my heroes hit Scorns all the time. There is no dodging. He has some saints that add dodge. My hit rate saints are minimal.
I am asking whether Dodge is unbalanced in the game with max runes.
I am asking because I feel that at some point dodges are no longer as frequent as they were and am wondering if others see the same and if they feel it should be better balanced or perhaps feel it is rightly balanced.
Perhaps a dodge is supposed to be this infrequent.
in that sense i am leaning towards dodge is doing what it should. because it makes your hero not get any damage at all, i think it would be to "over powering" if it were high enough to dodge nearly every attack. i think it is in the same "idea" as maria missing with her healing, it could just be to much. (sorry for not being able to explain any better what i'm thinking, i hope it makes sense.)
Yes, fully understand :).
And I tend to agree that dodge should definitely not be happening too much.
Should it be more frequent, as frequent or less frequent then crits?
Ever since my preciseness runes all went to 12, I haven't seen a PVP dodge from a hero without a dodge saint.
I feel the frequency went down too much compared to the lvl 11 step where dodge was still happening every now and again.
Maybe the question is if preciseness is overpowered?
It is the only rune - of the smaller ones - that goes to 220.
It is possible they did that for the mages in a try to make them more effective...
I tend to feel that preciseness being over powered is the culprit here. An easy fix would be putting it on 180 like everything else and giving all the mages 40 base hit rating. Given that my Eze has over 250 dodge and still can't, even with the slightest amount of reliability, dodge a hero with 220 hit rating it should rectify things.
Why not boost Nimble instead of nerfing Preciseness?
Nimbles are primarily needed in heroics.
I think you guys missed my point.
3x 15 hitrate saints on adam does not equal 295 hit rate.
(no matter the runes or gear you have on adam)
my adam got 220, thats with lv12 preciseness and no hitrating sancts. :(
12 precise =220 plus 45 from 3 15 sanctifications=265. Unless command affects precise I do not see any way to make it higher.