Ok enough is enough
seed this thing starting at ko1. Highest versus lowest. Players that have 400m power should not be making it further then players hwo have 800+m power
People have asked and asked and asked. Just do it already
Printable View
Ok enough is enough
seed this thing starting at ko1. Highest versus lowest. Players that have 400m power should not be making it further then players hwo have 800+m power
People have asked and asked and asked. Just do it already
Lol who beat you in KO1 matt?
Tynon doesn't care.
i usually went to round 3-4 until the last 3 CW that where odd for me and it went both ways: 2 CW in a row i had blayd and fleur in round 1 and last CW i had a +200m higher player than myself that i beat and all following players until round 5 where 100-300m lower than myself... so its clearly not working out the way as the devs have planned it. however i was equally matched in round 1 this time as well as in round 2, both players where online and both match ups ended 3-2 and i had a blast and enjoyed it very much.
for me it worked out nicely, i came as far as i thought i would (and deserved) but i'd be disappointed if i was a player with 2-3x the power and got knocked out early while the rating power itself should have gotten him/her into the finals in some way. recently fleur cried about it, before that ava didnt complain and took it like a trooper just like others have.
long story short, the idea about having a controlled KO-tournament part is not as bad and complicated as it sounds. i think to remember that some players had their doubts and known cheaters would lower their power to get easy matchups, but if you strictly match up high vs low then it would be in everyones interest to show up with the most power you can to bring it "home" or at least get as far as you can.
that being said, i still believe that the rewards should be based on matches won and tickets should be extra. meaning the real rewards and goodies should go to the player who won the most battles and not the one who gambled the most tickets.
i do agree with matt. I have more unlucky draws than lucky with having people 200m+ against me in the 1st round, then they go on to have a 300m player in knockout 5? how is that right? if cwf is suppose to be good to the strongest players, the strongest players should be in the later rounds, not the small guys. they really need a better system to compare players that the right powers moves on.
This is the first, and probably only time I'll defend the biggest losers...
If and only if the devs have taken into consideration previous achievement, you will get seeded accordingly. If you have a crown, or 2, or 3...well, you are a power player and should be seeded opposite the other crowns. If you have been knocked out in the knockout rounds previously, you are a rando, and power don't mean a thing. There is a lot of peeps that make ti to the knockouts. That's the clearing house. Why do you get a 300mil player in round 4? Because your job is to eliminate him. Duh! Somebody has to fight the big guys...it might be your turn, it might not.
That being said...I had mattp in knockouts, and dang if I didn't lose a couple rounds. Nice work. (I was betting, not fighting...I lost early)
I think the seeding is fine as it is. It means I actually get to final 8 every now and again even though I'm probably not in top 16. But, mostly I go out in last 32.
If this was a tiered tournament this makes sense. Since it is not tiered tournament and everyone is batched in, it makes little sense what Mattp is proposing.
Lowest powers should be eliminated first. Otherwise, you get someone with 400 mil power in the semi's when a 800mil power gets knocked out by someone higher.
Why is anyone worried about seeding when the top players nerf to one or two toons. Kinda defeats the purpose of eliminating all the smaller players to have the high powers left
I still think it's time for an Ultimate CW. Take the highest powered players, those that have made it to 2nd night of knockoffs, and let them battle for crown. Keep the rest in normal CW, and let them fight for top there. If no one other than the previous winners ever get to win the prizes, no one else will ever get big enough to challenge them, so 3 years from now (assuming game lives, and all keep playing) it will be the same as all just keep growing. As it currently is, unless you win the lottery there just is no way to grow at a faster rate.
That shouldn't be to hard you could for instance make "ultimate CW" for levels 110 and above and "normal" for those under 110 to start. Then you could have the top x finishers in the normal group bumped up to the "ultimate CW" from then on out so no one can slow down there level progression to stay in the "normal" group.
Well i'm not a game dev, so i have no clue just how all the details would work. I know that something needs done. I was thinking if they watched who won Day 3, rounds of 32 and on, then pull them into Ultimate. Maybe for a few weeks before starting it. The issue of mage card, that they all have maxed, the chip they don't like/need/use ... that's all up to Tynon. Hard to put in what doesn't exist (new mage). It could work that those that don't make semi's drop back to normal, while winners of normal move up, least it might be new blood, while sharing the prizes a bit more for others that can't make it now.
Forget all seeding, make the tree completely random, like the football cups here in UK (yes football not soccer :P)
Once the prelims are over, each player is entered randomly to the 512 tree, total luck of the draw
Ultimately 'the best' should win, but may give lower powers the chance to get further
I have a feeling that that is the way it is now. At least that is what I have concluded from the pairing that I have seen up to now.
I do agree with Matt. Since it is a single elimination tournament the standard seeding rules should be followed First with last, 2nd with next to last, etc.) The real issue is how to do the rankings. Any thing that is related to total power is not a good indication. It would have to be maximum ever attained power, like on the leader boards, or it could be manipulated.
One way to do it is by how far has the player has progress in prior CWFs. A player could get 1 point for each stage that he has reached in the last 20 (or some other number) CWFs. If there ate ties, then it is resolved by number of wins in the preliminaries and then maximum attained power. The reason I have the number of wins in the preliminaries as 2nd instead of first is that because there are not enough battles to make it statistically relevant to be used first.
we dont have that.
otherwise same servers/guilds would meet each other and more often. they would even face each other in the finals. the only reason why this doesnt happen is because its tweaked.
i remember that in the early CW days guild mates met each other in the finals a couple times and dawn said they'd initiate steps to prevent that in the future.
is it really?
i mean think about it, if the stronger player is strictly matched with the according weakest then it would be in the interest of each player to show up with the most power they can possibly have to avoid an early out against other high powered players.
the other way around if the highest player powers down to some ridiculous noob rating he then would have to power back up to win the battle against whoever and his power then is adjusted in round 2 unless he has gotten himself eliminated early.
That is exactly what I mean. The formation that gives you the most power is not what you would use in PvP. The best indication of how 'strong' you are in PvP is past performance in CWF, at least in my opinion. It may be a little lopsided initially because of some the weaker players making it fairly high before, but since they are not the same players things should straighten out by the 3rd CWF or so.
Never gunna happen.
Do you have any idea how much time that will take the developers to produce?
If the new junior development team cant even get the code right to make a monster appear in HR, u think they can organize such a seeding based on previous performance.
Theyre more likely to stop CW than to alter it
thats not the point.
if a for example 1.2B power player would power down to 100k power (or whatever would be the lowest in the tournament) to exploit the system, he would be matched up with the either highest player or someone next to them. swince its a KO tourney the 1.2B player would have to either power up to beat the top player or get knocked out early. lets assume he powered back up to 1.2B then his new rating for the round 2 would be 1.2B and he would face another low player.
if he on the other hand wouldnt have powered down then he would have had an easy first round...
so if you strictly match up the highest with the lowest, the 2nd highest with the 2nd lowest then there would be no exploiting possible. however, a KO tourney like this could be frustrating to the lowest players who wont make it past round 1 (i am not saying they should deserve more). the way how it is currently i dont mind seeing 300m players once in a while in round 4 or even 5. good for them and they got lucky. if 2 players meet up early, fine so be it and tough luck... it could have been someone else.
software would do it for them
My proposal is that the first determination for the seeding is based on how far they advanced on the last 20 tournaments. Manipulating power does affect that. If two or more players have the same number of points, then the number of wins they had in the preliminaries is used next. If still tied then the max power. Power does not come into commiseration until the last tie breaker. The main consideration and first tie beaker is based on tournament performance.
But why should the top players get an easy path to the final?
If they are the strongest then it wont matter to them who they face and when>
All seeding would achieve is to completely remove any chance of a smaller player getting past KO 1
Maybe they shouldnt be able to, but as with any KO competition it should be down to the luck of the draw