Best GMs,
Many people are discussing this. Wouldn't it be a good idea to make full stamina refill at levelup?
Thanks!
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Best GMs,
Many people are discussing this. Wouldn't it be a good idea to make full stamina refill at levelup?
Thanks!
yes, the stamina system needs changing. there is literally nothing to do in this game if you run out of stamina besides the arena and a couple of daily events; which you also just end up waiting for a new stake slot once all of yours are filled up. a big part of mmorpgs is killing mobs, and the game doesn't even allow you to do that for very long. Maybe just reserve the stamina for things like the labyrinth and allow endless mob killing and increase the amount of XP needed per level or decrease the amount of XP gained per kill. or increase the stamina regen rate by atleast 4x.
i do agree that something needs to be changed on stamina
i see the point, where the devs do not want everyone to level up to fast as well, but the goal should be to allow the players to play the game more frequently, weather you add another boss type of event ,or a new one that involves things like, side missions without using stamina, the user base will end up quitting because of a failure of activity early on and sustained throughout the game
at this point, i do not see a perfect solution, but maybe change the times for free refills of 30 stamina to 50 stamina twice a day, and lower the cost to purchase more stamina per day.
Funny there is a thread on this, I expected it to fill when I first leveled-up in beta :p It'd be nice
Stamina is fine the way it is. It's working as expected.
Stamina is the only thing that makes the playing field level. It's the only constant that both big and small players must abide by.
If stamina is changed, the big gets a lot bigger, while the small gets farmed more.
It isn't the only "constant" that both big and small players must abide by. You can buy stamina with gems. It boils down to who spends money and who doesn't.
It costs 60 stamina for 1x Cretan Labyrinth.. After that you got literally no left.. not enough to get the lvl up or to farm porperly.
That system needs a change really bad! :)
You generate 1 stamina every 10 mins. That is 6 per hour. 144 per day.
You get two 30 bonus stamina at 6am and 6pm. That's 60 stamina.
You get 5 and 10 bonus stamina from online rewards. That's 15 stamina.
144 + 60 + 15 is 219 stamina.
Labyrinth costs 30 on the first try, 60 on the succeeding ones.
I hardly doubt you have "literally no left".
this is exactly why i think the labyrinth should be free or cost less stamina. cause herby the game should not limit the non money players from playing, because without free to play players, the game dies, if you dont understand that aspect, then you truly do not understand why these games mostly fail after a few months. its not lets help money players more, you should be focused on the majority of players because without them, no one will play it
the point is trying to create a FAIR and REASONABLE playing field with regards to money players (or sometimes referred to as WHALES)
stamina works just fine, ONLY IF, if you get rid of the HUGE costs for entry to the labyrinth and heroic bosses. heroic bosses should cost 1 stamina each and labyrinth maybe 0-10
point is smt has to change, because as i see it, not many ppl play after day 1-3, after the stamina is gone
I, too, was doing some math. The problem with stamina is not only for lab and daily stuff but to grind for gear. And if you take 5 heroes x # of gear to upgrade = ~90 stam per/ x5 gear = you hardly earn enough stamina to play daily. Once you grind for say, 2-3 armors, do 2 labs you are waiting an entire day until you can do more. And that doesn't let you kill mobs, stock up on items to craft with. At this rate it will be weeks upon weeks to get what you need for sets of armor for heroes. It's not balanced to what you "charge" per item of stamina. It all boils down to who can coin, which while part of the game and adds advantage, kills the average player with horrendous wait times = boredom. I would love to see reset of full stam daily, or at least an event where you could earn more. Perhaps change 1 stamina per 6 mins instead of 10. Any of those would keep the action moving, and interest in the game.
I feel that stamina needs to be less restricted. Either increase the amount of stamina we get or decrease what things cost for stamina. I've been stuck at the same level for a few days now because I don't have stamina. When I get stamina, I use it for things like the labyrinth and the heroic realm and things of that nature so that I can get what I can out of it as auto level up is a useless function when you get to level 50. There's no reason for enemies to cost one stamina for every battle with the auto level up because more often than not, because my character is at the level it is, there is not enough experience to be gained this way to get to the next level because of the lack of stamina. I also agree that stamina should be refilled every time you level. Most games have this, I don't understand why this game is so limiting. It doesn't make it more challenging, only more boring.
You generate 1 stamina every 10 mins. That is 6 per hour. 144 per day.
You get two 30 bonus stamina at 6am and 6pm. That's 60 stamina.
You get 5 and 10 bonus stamina from online rewards. That's 15 stamina.
144 + 60 + 15 is 219 stamina.
Labyrinth costs 30 on the first try, 60 on the succeeding ones.
Yes what he said is so true please please fix this you have a lot of people just standing around waiting to gain stamina its crazy we should start the day off with full stamina an when we level up we should get stamina this should fix the problem.
They don't like to give away "gems". :)
with 219 doing two labyrinth and what 3-4 heroic thats 110 stamina if you are doing more heroic your wasting stamina, then you have like 100 left for upgrade thats almost one item per day witch fits okey with what you find in the heroic. if you decreace the stamina for labyrinth then you promote payings player more becuase they wont need to use gems to get their stamina up to do all the extra stuff they get.
I totally agree with this, we should get a full bar after leveling, but i also thing that our stamina bar should be allotted more stamina per hero level.
Stamina should emulate real-life more closely. After sleeping 8 hrs of inactivity should wake up full stamina. Give a stamina regen acceleration after 1-2 hrs of inactivity. It should be a simple principal for income that if you're not advancing then Tynon's not selling gems and generating income. More activities for grinding for gear the more you can stick it to everyone to spend gems to open up the rune slots. Time Value of Money. The faster your subscribers advance the faster you take all their gems and they got to ask mom and dad for more money. Like stealing candy from babes...
I like riverbummer's idea.
I think the recharging of stamina at level up is an interesting idea. It would actually benefit lower level players more than higher level players as they level quicker typically. It would also encourage one to use stamina for the missions more than just upgrading equipment, lab and heroic realm. At the upper level, this means a stamina recahrge of maybe 1 per week? It would keep people more active. As I sit right now, the only thing I can do is the scheduled events and my labs while I wait for that bar to recharge and I've got so many plans that I can't afford to waste any stamina on the missions.
i like the game and i really don't give a fudge