I run a 130 hit rating on shayd and i have noticed no difference, it sounds like smoulder is the same. I'm starting to think there is nothing you can do for mages to be able to hit more often. Sadly i will scrap the gold cards and just use mehvidan as my mage, he doesn't have the no hit bug.
"Boomshakalaka!"
I am going to make a thread about this requesting information; it's pretty absurd that no one really knows, and there is absolutely NO reason to hide it. http://bbs.tynon.com/showthread.php?...wers-from-devs
Last edited by bstullkid_771235; 06-26-2013 at 12:10 AM.
yes it does... in the cerb fight I didn't have my infalability on shayd like normal and it never once landed a stun for 6 rounds until I realized it, switched runes around adding +80 break and she stunned him 5 hits in a row for a great score on the very next round. It DEFINITELY helps shayd, but not sure about other casters.
Edit: this was supposed to quote DawnSeeker's question as to whether or not Break helps casters.
Last edited by Silencer; 06-26-2013 at 12:23 AM. Reason: missing quote
figuring it out is what makes it more fun, testing theories and learning before others gives you a slight advantage... we don't need wiki to teach us all how to do the same thing repetitively, we need to figure it out for ourselves and learn from our guild. That's what its supposed to be about. Anyone can follow a guide, but can you swap runes and formations around and figure out the advantages and disadvantages on your own? That's the fun of it right there! Once you know it all, it will be as boring as evony is after 5 years (so glad I quit that game)
in certain games yes, I agree; however the amount of deception in this game is quite high.
- masking a 1 or 2 in 100 chance at a gold or purple card as 1 in 5
- no warning that unsocketing a lvl 4 gem (when you place it) costs ONE HUNDRED GEMS, the deceptionfactor(le word) is even 10 folded here by the fact that you can unsocket up to lvl 3 for free so you don't even think about it when socketing lvl 4
- no warning that normal level on labyrinth hosts 2.4million power mobs, therefor 1 shotting you and wasting the stamina you spent to get in there
- ETC
Last edited by bstullkid_771235; 06-26-2013 at 12:35 AM.
[QUOTE=Silencer;6370]yes it does... in the cerb fight I didn't have my infalability on shayd like normal and it never once landed a stun for 6 rounds until I realized it, switched runes around adding +80 break and she stunned him 5 hits in a row for a great score on the very next round. It DEFINITELY helps shayd, but not sure about other casters.
So break which is to break a blocking rune increases hit rating? Precise rune which is for hit rating doesn't seem to increase the hit rating. I think her stun happens often when her attack lands, my issue is getting her attack to not miss. Otherwise she can't be used for pvp. If someone misses 3 rounds in a row with her the fight is over lol. If a break rune increases hit rate i'm game to try whatever.
"Boomshakalaka!"
I had a magic attack applied to alexa if you want to talk about deception. I'm all for getting a random attribute to make hero stronger and not getting to pick, but all this did was destroy that character, to take it off i have to remove her previous two saint bonuses. That seems like it would be an easy fix to just remove saint attributes that can't be applied by that character.
"Boomshakalaka!"