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Thread: Exponential Growth

  1. #1
    Apprentice AsAAkirA's Avatar
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    Exponential Growth

    All growth in this game seems to be exponential, meaning that once you've established your rank (I'm mostly talking about the top 8) it becomes nearly impossible to compete with those above your skill level without A) Buying a ton of Gems or B) The person above you takes a "break" in which you can catch up.

    Are there any plans to help close this gap? With the implementation of Heaven's Palace it seems that the gap will only be greater, it's fine to reward the people for their great achievements, but it gives the people not in the top 6 or 7 a feeling of hopelessness because they can not within reason ever reach the top!

    I am not exactly sure what would help to fix this, maybe something like the labyrinth with a little less randomness perhaps? Or split the rewards from Baal and Cereb a bit more. I am not sure of an exact solution or if I'm the only one that considers this a problem so feel free to leave constructive feedback!

  2. #2
    Hopebringer Dead's Avatar
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    Have felt the same, being rank 9 in arena, with 800k power, myself and the person in rank 8 are always switching places, however, everyone behind us, is roughly 200k+ power behind and everybody in front is 400k+ power ahead, making it almost impossible to go either way, rather tedious.

  3. #3
    not sure if there is a way to deal with this. upper level items are harder to get/price/upgarde, but that isn't really sufficient. perhaps cost for talents can be tweaked?

  4. #4
    Hopebringer
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    The stronger will only get stronger while the weak perish unless they spend gems LEGIT ;D
    they should allow heaven palace for EVERYONE not top 2 cause if top 2 means top 2 will get even TOPPER 2 from all the exp gold fame etc they get these top 2 already got
    1. 1st or 2nd place in baal and ceberus with gems lv 3 for 2nd lv 4 for 1st ;D
    2. These top 2 already get like.... 800-1000 rep from arena 1st 2nd and 5 mil gold 2 mil credit for 1st place
    3. Wow if your 6th place you can get bullied like forever by the first place in arena they can keep stealing your stuff
    4. How do i beat them when their growing at a faster rate than me because of all the awezzum items they get and always beating me down in the arena

  5. #5
    Hopebringer
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    My suggestion is ALLOW HEAVEN PALACE FOR EVERYONE!
    Make more events which are less rank related and instead helping people fighting is fine but you need more events than that i'm sure there are a lot of things you can do to let new players enjoy the game ;D

  6. #6
    Hopebringer
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    As far as I know it is for everyone. The deal with the top 2 from each realm is that a statue is made of them when the event starts. On the first floor it is that person's stats reduced by a large percentage. people go through all of them then move up a floor where the percentage is smaller until your fighting the top guys at their stat level or above. The event is not only for the top people.

  7. #7
    You don't understand the game thenewkid

    Try to use your head before typing with your fingers

  8. #8
    Judgment Revan's Avatar
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    Everyone can do heaven palace it the statues are just the top 2 people in each arena. Their power is adjusted btw so they aren't completely monstrous in strength in the first couple palaces.

  9. #9
    Forum Moderator Jupitor's Avatar
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    So you are suggesting that they take away the awards for being the top player on the server, and reward people for being lower ranked? That makes no sense.


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  10. #10
    Apprentice AsAAkirA's Avatar
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    Quote Originally Posted by Jupitor View Post
    So you are suggesting that they take away the awards for being the top player on the server, and reward people for being lower ranked? That makes no sense.
    I am ranked 4 in the arena and no one out of the top 6 could even get close to competing with me, so yes i do want lower ranked players rewarded slightly more and higher ranked players slightly less to help lessen the chasm of power that seems (to me at least) insurmountable.
    Invincibility lies in the defence; the possibility of victory in the attack.

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