I'd like to adress this topic a bit. The main issue with not limiting them is that the strong guilds are only getting stronger, and defending is easy, too easy, if no one in the offensive guild can beat the top guys defending. It is a one round win. No challenge. I belong to the only 2nd place guild to successfully capture and hold a city in a realm from the dominating guild.

I would strongly encourage other guilds to keep building and trying this! It can be done, and its great fun!!! It is, in my opinion, the exact design of what GW is supposed to be. A challenge, a battle that goes to 30 rounds in defense. Win or lose, its fun. It tests the strategy, involves all members, even the med/low ones. It encourages teamwork and activity, coordination and leadership.

Now to go back to who can beat the dominating guild. If you don't have members that can equal to or beat at least some of the members, i don't think you can ever win. So without limiting lower power guilds probably have little chance. I think 3 city limit, in the first tier, would really get others to hold those cities so more can challenge. If you think it through, no one guild, even strong ones, can really effectively split up into more than 3 groups to challenge or defend cities. So that would give others a chance. Then in subsequent tiers, it can remain the same. The way the buff is divided could be changed or stay the same.

Just think about this as guilds are reaching level 3, and 4. We need more to challenge the level 3 tier, in my humble opinion. Thank you for listening.