View Poll Results: Should the Labyrinth Change?

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  • Yes!

    8 53.33%
  • No..

    5 33.33%
  • Sure if it helps other people. I don't need it though.

    0 0%
  • I don't care.

    2 13.33%
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Thread: Labyrinth (Recommendations)

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  1. #1

    Labyrinth (Recommendations)

    Ever thought Labyrinth was too hard, or too easy at first? Well you are right and wrong. When you start off, of course everything is going to get hard, but when you start to get stronger, and have better formations for your heroes, etc. You start to realize how easy the Labyrinth really is. But of course it's easy now, because you are playing on easy difficulty.
    Later, you become aware that when you hit the score of 700 or more, in the Labyrinth, you can move on to a more challenging difficulty. Now the next difficulty is Normal. Normal is known for being a few steps harder than easy, or in other words, a challenge that you already experienced before. Now I tried normal today, and I have 620,500 power. That isn't much but it is a lot compared to the easy monsters in the difficulty easy. I realized the first monsters you battle in normal are pretty strong. In health mostly though. That alone the minotaur has 300k+ power. But lets see now... In dungeons I've been in 300k+ monsters didn't have 50k health! I believe the minotaur has even more actually than I just said.
    So, this brings me to the rest of the monsters in....well...."normal". They are to strong for people that are able to reach 700 score in easy difficulty. I see people having to wait countless days to get enough power to defeat the second monster in normal Labyrinth. That monster has 800k+ power! More than twice the power of the minotaur. The boss is just crazy, and the boss following it. How is anyone with 600k-1m power supposed to win? 1m might be able to pass most of it, but around on the end, most likely dead.
    Listen, I am making a suggestion/complaint and here would be a great solution. You don't have to lower the attack or health or the monsters in normal, just raise the points at least. For example, a minotaur gives 10 points in easy, so in normal is should give 15. Don't raise the points of everything though, just the monsters. Or just lower the attack and health to a NORMAL difficulty. Like, 300k minotaurs should be decreased to 240k minotaurs, and if they have 50k-60k health, decrease it to 35k-40k health. Don't decrease the stuff majorly, just enough so a 500k power power could at least make some points..
    Thanks, and I hope you read this Tynon. It will help a lot of players. Guaranteed!

  2. #2
    Apprentice
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    Yes.... I mean easy is easy with only 13k monsters, you would think normal would be like 100k.. but no... >.>
    And level 2 on easy is even worse than level 1 on normal... Lol. Definitely they need to work on that.

  3. #3
    Ironheart Legolas Bow of Athena's Avatar
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    Quote Originally Posted by Katie View Post
    Yes.... I mean easy is easy with only 13k monsters, you would think normal would be like 100k.. but no... >.>
    And level 2 on easy is even worse than level 1 on normal... Lol. Definitely they need to work on that.
    Yeah this was a painful 60 stamina to find out this lesson, I thought when it opened that maybe level 2 easy would be easier than level 1 hard, epic fail, you can also view everyone that entered and all have scores of like 50 or less. I could clear the level 1 easy in my sleep but can't hit 700 everytime to fight all bosses as it is luck on destiny spots. I posted elsewhere about this, once you score 700 the 3 bosses that you open should remain open everytime you enter from then on. This would also increase chances at tokens.
    "Boomshakalaka!"

  4. #4
    Ironheart
    Join Date
    Jul 2013
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    369
    Quote Originally Posted by Legolas Bow of Athena View Post
    I posted elsewhere about this, once you score 700 the 3 bosses that you open should remain open everytime you enter from then on. This would also increase chances at tokens.
    I would heavily support this, even if they put in a requirement that from then on your score had to be at least 500 for all the bosses to show up to prevent just shooting through the Labyrinth for the bosses alone.

  5. #5
    Champion
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    Jun 2013
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    I'm going to put things into perspective about lvl 2 easy and lvl 1 normal. with 1,940k power the bonus boss nearly beat me on lvl 1 normal. My guild leader with 1,990k power only managed 35 points in lvl 2 easy mode. This is the wrong answer and yes the atk/hp of the mobs needs to be decreased. The difficulty of lvl 1 normal should be how hard lvl 2 easy is. They dramatically increase the difficulty of stuff to force ppl to need to spend just to be able to compete, and that's just plain stupid. I should be playing lvl 1 hard mode to get my lab tokens over lvl 1 easy because it doesn't increase how many tokens you get at a higher difficulty.

  6. #6
    Quote Originally Posted by princeziduja_8811987 View Post
    I'm going to put things into perspective about lvl 2 easy and lvl 1 normal. with 1,940k power the bonus boss nearly beat me on lvl 1 normal. My guild leader with 1,990k power only managed 35 points in lvl 2 easy mode. This is the wrong answer and yes the atk/hp of the mobs needs to be decreased. The difficulty of lvl 1 normal should be how hard lvl 2 easy is. They dramatically increase the difficulty of stuff to force ppl to need to spend just to be able to compete, and that's just plain stupid. I should be playing lvl 1 hard mode to get my lab tokens over lvl 1 easy because it doesn't increase how many tokens you get at a higher difficulty.


    I agree. They need to realize some people don't have money, or just see that they need to make it fair at least. Tokens should be increased too, truth to that. In the Lab Shop there are a lot of things that cost "BIG" amounts of tokens.

  7. #7
    voting is closed, so i will post my vote instead, i say it could do with a change, maybe 650 instead of 700, dont want it to be -too- easy now do we?
    -edit- as far as power, i wouldnt know because i cant get a score of 700 even with over 1m power...
    Last edited by xxjuliexx123_602027; 08-08-2013 at 11:56 PM.

  8. #8
    Ok i for one do not want the lab itself changed any further then it was from beta. Its fine the way it is. By the time you have 5 Hb spirits, you should be able to make your way through normal mode. By the time you get 5 champ spirits hard mode should be doable etc etc etc. And that is the point of the lab to get your spirit plans IMO. Yes theres other things you can get, but those are bonuses.

    The only change I support is reducing the cost of spirit plans. Most people can average about 4 tokens a day from their 2 lab runs. At 4 tokens a day it will take 2.6 years to get enough tokens to get every 5 sirius spirit plans. This is ridiculously too long. I have hit 700 in easy and normal mode at least 25 times combined, and never got the spirit plans on my flip. I know of only 2 maybe 3 people ON SERVER 1 who have every gotten spirit plans on a flip. But even if you were to get some plans off a flip. It takes a little more then 6 months per hero to acquire enough tokens to get the sirius plans, at an average of 4 tokens a day.

    This is what needs changed not the monsters or how hard it is to score points etc. That is fine and working well, use some startegy. The only thing that gets better from easy to noraml is tehg plans you could get if you flip them
    you do get a litttle bit more exp,coins,credits and rep for completing normal versus the same score on easy. But until you have 5 HB spirits why bother with normal? And once you have gotten to the point of having 5 HB spirits you should be close to having 5 full HB sets which will seriously power you up, thus making normal mode doable, which is what you want to do then since you could get champion spirit plans then off a flip.

    Then once you have gotten all 5 Champ spirits which will take you with an average of 4 tokens a day, 50 days to get the 200 tokens, you should be powerful enough to handle hard.

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