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Thread: Caribbean Pirates is broken.

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  1. #1
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    I agree that it's broken. PVP gaming is usually sequestered mini-areas by level or power. Having new lvl 30 players preyed upon by 40+ is just stupid. I've tried at 10:00 PST, 20:00 PST and 0300 PST, and there's always some sharky butthead with ridiculous power, ten levels above me that beats me over the head and takes my map. It's not PVP when you have absolutely no chance of winning. It's just ritual sacrifice.

  2. #2
    its not broke i sink ships that have a combined power equal to double my own power. Just be patient and use some strategy

  3. #3
    Quote Originally Posted by mattp169 View Post
    its not broke i sink ships that have a combined power equal to double my own power. Just be patient and use some strategy
    Power is deceptive. However, it appears to be one of the few methods of measuring actual combat potential. I still stand with my previous statements, (minus "punished"). Perhaps the developers can measure the completion rate to see our purely anecdotal reports of skewed success or lack thereof.

  4. #4
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    I have had ten map pieces. I have actually managed to set sail, once. We made it about 1 inch across the screen before our ship was sunk. Those are unacceptable odds, in my opinion. For those of you who say it isn't broken, I would love to ask (and get an honest answer) if your character's power is above 200k?

    Because for everyone else (the vast majority), it IS BROKEN.

  5. #5
    That would make the event obsolete if they put level restrictions on it, it would be caribbean cruise instead of pirates. There's a slight chance of making it across even as a player with over 2m power... that being said, I would love to see a limit on how many maps you can steal from other players as well as the limit of how many voyages you may take. Rather that than see a large player dropping guild/heroes and giving it to their guild then getting an invite to rejoin and sail again.

  6. #6
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    Thanks, Evil, for an alternate idea. A limit might work... 3, period, no matter what. And you should only be able to steal 2 maps per day. The third one should have to come from your guild rewards.

    I am of the mind that the real reason hi-level players prey upon those beneath them is a function of greed. If we collect our guild benefit, it reduces how much credit we have to learn Technologies.

    By stealing lower players maps instead of bringing their own, they preserve their own guild credit while hurting lower players. If this was business, it would be call antitrust. Smothering the competition by unethical means, simply because the "market" allows it.

  7. #7
    Seriously this is what guilds are for. I try and take the smaller members across and split up our big hitters. Just common sense.

  8. #8
    You've expressed your views well and without abuse Morgan. Thank you.

    I would hope the game developers are actually taking into consideration the issues we've brought.
    If we're to be ignored, the game's following will be severely limited. The very fact they altered the "all heal" to make it theoretically possible was a good step.
    Though I have a feeling there's another action which will make it even less likely for multiple crossings: People just aren't trying anymore.

    You (and others) may argue that point, but unless we have actual data from the logs, which we will never see, it's all just anecdotal. So to be clear, I BELIEVE there are fewer crossings than when the game was newer and people thought they had a chance. Now the big hitters just sit in the boats all day, hoping somebody will click on them by accident.
    KA

  9. #9
    Pirates is not broken its just how it was designed and morgan is right 1 mill power is easely get we also in our alliance use the stronger players to let smaller players cross, the majority on our server is around 1.5mill power currently but its not the stronger guilds fault if you guys decided to make an small alliance it does not make a mini game broken because there happend to be stronger players out there, now the seas would be broken if you couldnt attack, or when someone jumped on to sail you wouldnt leave the shore but this is just how the game was made we just accepted the fact we need stronger players to cross over its nothing new anymore and again morgan is right we used to be able to not even cross because of the mid-heal in battle they already changed that and we should be gratefull for that, what you should do is spend more time lvling up runes, gear and get stronger and then try again. I hope you guys can get accros eventually some try also when the realm bosses begin a good way to get accros then I hope you the best of luck
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  10. #10
    Ironheart MuffJunky's Avatar
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    I haven't spent one red cent on this game and I'm over lvl 60, with 1.8mil power. I defeat people who have over 3mil power. The Pirates game is not broken and you seem to have your priorities off too. Instead of trying to get across, failing, and complaining the game is broken - maybe you should continue with your quests, redo your runes, and test out formations in the arena until you find something that gets you to where you want to be.

    Just because the game doesn't go your way, doesn't make it broken. We've all been lower level and we've all had our struggles. And just like prior posts here stated, Pirates was extremely hard when the attacker healed between battles. Just be glad you got this version and not the other one.

    Wishing you and your guild the best of luck and I hope you figure out what you need to do.
    MuffJunky
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