I'm sorry, but this statement clearly shows you don't understand anything about game balance.
By allowing useless attributes on successful Sanctification, Tynon imbalances the game more than if they were to only allow attributes that had some effect on power level.
Each useless attribute puts you further behind those who "get lucky" with non-worthless attributes, because not only did you spend credits/gems to get the hero card, you also used up 10% chance to be successful at all on Sanctification, and on top of that the statistic adds nothing to your hero.
That is how it imbalances the game. It is an extremely lazy and toxic wrench in the overall Sanctification mechanic. Randomization is fine when paired with luck, but if you luck out and get an attribute at all, it should be something that adds to the character. Adding nothing to the character after all that work and effort is not only imbalancing, it's just not fun and it makes your players keep their credit cards in their wallets and for some, makes them want to quit.
Other Free-to-play developers have abused their players and they fail rather quickly. Developers who take care of their players (see League of Legends made by Riot Games as a shining example of Free-to-play done well) make bookoo bucks and maintain strong player bases.
This is just how the market works. Hopefully the Tynon developers/product managers are wise enough to find good solutions for their players when specific game mechanics detract from the gaming experience.
Maybe it's an idea for the developers to look into changing the odds that a card gives you a magic attribute.
I don't have a clue what the actual numbers are on this but it seems like the odds you get a magic attribute is way too big if you compare it too how many heroes are being used that actually could benefit from this.
So in my humble opinion it would be nice if the developers team would keep that in mind and check out the percentages. People seem to use less magic heroes, so that actually makes the chance you get a useful sanctify smaller I think.
I could very well be wrong tho..
I totally do not mind the game of chance tho it must suck if you only have bad luck. Getting the wrong attribute ah well.. i can live with that. The fact they are unsuccesful so often is what bugs me more.![]()
- Wings of Hermes - Defiance VH <3 - Forest Realm -
“Once there was only dark. If you ask me, the light is winning.”
I think everyone is missing the point of those who are upset.
IF the chances to fail a sainiting weren't so high and you almost always were successful at sainting, getting a useless attribute is one thing.
But that is not the case. People are failing 3,4, 5 times in a row on the same hero when the success rate is over 80%, and then you have the random chance of getting a useless attribute. Its a double luck element all at once.
First you have to be lucky enough not to fail, and then be lucky enough to get a useful attribute.
Ive been quite lucky myself and only had 1 magic attack on cianna and all successes with 11 attempts. That super lucky compared to a lot of people. I think if most people had what I had they would never complain about this system.
EIther do away with useless attributes or do away with the chance to fail.
I would rather see them take away the failure chance completely, leave the useless attributes in, and even make the cards more expensive or harder to get. Say if you get a card in tavern it costs the base amount times your level ( as it already is) times another number based upon the sactification level of that hero for you. SO if you have a saint 5 cianna and draw a cianna it would costs more for that card in tavern then it would if you drew it and had a saint 3 cianna.
That way they can make money with people spending gems on credits to get cards
and stop everyone from complaining.
because the useless attribute is not too bad actually considering that a purple hero can be sainted 10 times and there are 12 attributes you could receive so in a perfect world you could get 1 of everything on a physical hero except magic attack and something else- say morale. Gold heroes can be sainted 15 times so thats 1 of everything and 3 extra useless magic attacks on say Dawn. And Mains can be sainted 20 times allowing for several useless magic attacks and still making it quite strong.
Sactifying a half angel 1 saffron and getting a magic attack is horrible and makes the hero worse with the current system, because it increases the likely hood that the next attempt will fail. My suggestion makes it no better or worse for the player, but still lines tynons pockets because the next card will cost even more because the cost of a card is increased based upon the heroes current saint level.
There is a way for tynon to achieve what they think they are doing that will upset people a whole lot less.
Last edited by mattp169; 08-06-2013 at 07:46 PM.
This isn't the case at all. I have plenty of heroes that could use skill attacks, but who gets them? my mages. Decreasing one attribute percentage doesn't help anything. I think I've used roughly 60 medals to have 4 stars. Obviously the developers have 0 knowledge of percentages and put false ones on everything as I pretty much fail 8 out of 10 cards and it's the same for the star system. It would also be much more difficult to change something like that in programming when removing phys from magic hero and vice versa would not be difficult. The percentage listed is nowhere near the success rate this is where they make their killing on people. So when people finally get the card to succeed people typically want the hero to gain some kind of benefit of being stronger. Not 2 magic attacks on a half angel that destroys the character. If you have 2 heroes and their highest attack is magic attack which they can't use, that's sheer stupidity to me and I'll never understand how someone intelligent could say that this is a good feature of the game. I would suspect the same person would say that the percentages listed are in fact accurate on stars and cards when trying to sanctify.
Last edited by Legolas Bow of Athena; 08-07-2013 at 08:54 AM.
"Boomshakalaka!"
I sent in a ticket a few days back to Tynon Support about a +Magic Attack I received on my Alexa. Here is the response:
Greetings,
We will release a new patch to fix this issue. All the useless attributes of a saint will be randomly reset to new usable attributes after the patch. Please keep an eye on our patch notes.
Regards,
Tynon Support
So there you have it. No more +physical attack, +crit, +skill attack, or +morale on mages, and no more +magic attack on physical damage dealers.
as I get the cards to sanctify