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Thread: Sanctify

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  1. #18
    I think everyone is missing the point of those who are upset.

    IF the chances to fail a sainiting weren't so high and you almost always were successful at sainting, getting a useless attribute is one thing.

    But that is not the case. People are failing 3,4, 5 times in a row on the same hero when the success rate is over 80%, and then you have the random chance of getting a useless attribute. Its a double luck element all at once.

    First you have to be lucky enough not to fail, and then be lucky enough to get a useful attribute.

    Ive been quite lucky myself and only had 1 magic attack on cianna and all successes with 11 attempts. That super lucky compared to a lot of people. I think if most people had what I had they would never complain about this system.

    EIther do away with useless attributes or do away with the chance to fail.

    I would rather see them take away the failure chance completely, leave the useless attributes in, and even make the cards more expensive or harder to get. Say if you get a card in tavern it costs the base amount times your level ( as it already is) times another number based upon the sactification level of that hero for you. SO if you have a saint 5 cianna and draw a cianna it would costs more for that card in tavern then it would if you drew it and had a saint 3 cianna.

    That way they can make money with people spending gems on credits to get cards
    and stop everyone from complaining.

    because the useless attribute is not too bad actually considering that a purple hero can be sainted 10 times and there are 12 attributes you could receive so in a perfect world you could get 1 of everything on a physical hero except magic attack and something else- say morale. Gold heroes can be sainted 15 times so thats 1 of everything and 3 extra useless magic attacks on say Dawn. And Mains can be sainted 20 times allowing for several useless magic attacks and still making it quite strong.

    Sactifying a half angel 1 saffron and getting a magic attack is horrible and makes the hero worse with the current system, because it increases the likely hood that the next attempt will fail. My suggestion makes it no better or worse for the player, but still lines tynons pockets because the next card will cost even more because the cost of a card is increased based upon the heroes current saint level.
    There is a way for tynon to achieve what they think they are doing that will upset people a whole lot less.
    Last edited by mattp169; 08-06-2013 at 07:46 PM.

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