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Thread: Guild wars glitched

  1. #11
    Champion Zeis's Avatar
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    Jun 2013
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    58
    Same thing on Might of Helios.

  2. #12
    Same issue on Wrath of Odin!! for 3 days now... and counting

  3. #13
    Lightbringer Wildflower's Avatar
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    Jun 2013
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    Still having bugs in Guildwars guys, just hoping this will be patched up.
    It is hard to play and competing guilds are starting to accuse winning guilds of cheating, even if they too can't see what they are doing.
    This makes it more grimm than it has to be.

    Glitches I have seen so far:

    1. Rounds are late in showing the result. At times you will have reached G but only two rounds later it announces a win.
    2. No fight reports and no way of knowing if there is actually an opposing guild in the war or measuring the strength of the enemy.
    3. People not getting in Guildwars
    4. Reports of dying while you are still standing in a city.
    5. Not being able to march while you think you should be able to, due to the late response of the system.
    6. Standing in G while you died and are supposed to be in A.

    On a good note:
    1. The rewards get paid .
    2. The cities can be taken.
    3. The flags change color so that is at least a sign that something is moving. They just are not always responding at the right time.
    4. D healing is working!

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
    ~<3~

  4. #14
    Lightbringer Wildflower's Avatar
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    Jun 2013
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    It seems fixed! Thank you all, makes it such a nice feature again!

    Tynon great job!

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
    ~<3~

  5. #15
    Ironheart
    Join Date
    Jul 2013
    Posts
    258
    Same problem in server 17 Hear of Dragons. The battle planner seems to be overridden or ignored by the server and re-assigns people where it wants to algorithmic-ally (as the bug crawls). Why bother having a force allocation feature if the server is going to assign members where it wants to?? Just let it do what we tell it to do...

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