Yes, I have had that happen to me as well. It takes changing formation and moving runes around in between battles with the enemy bosses to find a combination that will work. Very difficult to do that and get attacked and not be able to see the end result of the battle. Happened twice to me - defeated the first person... then tried again and got defeated by another.

This is similar to the PvP that went on in Baal and Cerberus fights in the beginning. Players were attacking other players in there to GRIEF them so they would not get attacks in on Baal / Cerb. This is another form of griefing that really doesn't have any place in the Heroic Realm. Go pick your fights in the wild, not in an area where we need to pickup resources to further ourselves in game. Think about how many players will not complete the Hope Chest armor quest in time if they keep getting hit. These are people who would still be on the learning curve. It's an excellent way to discourage playing the game for someone who is new. And if they make the mistake of clicking "Revenge" because someone interrupted their attacks to try to get the chest armor or other item they need to get further along in the quest, they just picked up a permanent cowardly "vampire" who will strike once a day for each revenge button click.

Effectively, you'll have a very discouraged player who will get hit as many times per day as they revenged without really knowing the consequences. And it will happen when the "un"-heroic Pker logs in in the morning and scrolls down their permanently stored hit list.

The only recourse to this at the moment is using up your resources to the point they are low or out and then going into the wild to get attacked and gain the 30minute shield so you can mix and match for the prize drops in peace. But really, why do players have to take that extra set of steps?

And the repetitive revenge issue... Don't get me started