Quote Originally Posted by Dawnseeker View Post
Hit works for mages.
If they never get dodged when they attack, they only miss attacks themselves, then exactly how does Hit work for them? If it's been labeled and explained correctly, Hit Rate doesn't actually improve accuracy, it just counters Dodge rate. If magical skills can't be dodged, then how does a hit rate boost benefit a mage?

You're a dev, so please explain to us how that works out, because it doesn't make any sense from our perspective.

Unless we're all wrong and magical attacks CAN be dodged as well as having such an insanely low natural accuracy rate, in which case I say: WTF! Why would you do that on purpose? Even for balance reasons, it's ridiculous. We're not just talking about the luck/randomness of a stun resulting from a hit, we're talking about actually hitting the opponent at all. If mages can be dodged as well as having such low accuracy, then what is the point in using heroes that are going to hit less than half the time as people get stronger, open rune slots, and add dodge runes to their arsenal.