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Thread: Runs for Mages - What works and what do not

  1. #11
    crit is supposed to increase shayds chance to stun

  2. #12
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    Quote Originally Posted by Dawnseeker View Post
    Hit works for mages.
    If they never get dodged when they attack, they only miss attacks themselves, then exactly how does Hit work for them? If it's been labeled and explained correctly, Hit Rate doesn't actually improve accuracy, it just counters Dodge rate. If magical skills can't be dodged, then how does a hit rate boost benefit a mage?

    You're a dev, so please explain to us how that works out, because it doesn't make any sense from our perspective.

    Unless we're all wrong and magical attacks CAN be dodged as well as having such an insanely low natural accuracy rate, in which case I say: WTF! Why would you do that on purpose? Even for balance reasons, it's ridiculous. We're not just talking about the luck/randomness of a stun resulting from a hit, we're talking about actually hitting the opponent at all. If mages can be dodged as well as having such low accuracy, then what is the point in using heroes that are going to hit less than half the time as people get stronger, open rune slots, and add dodge runes to their arsenal.

  3. #13
    break is to stop blocking and I tried it out and does not increase hits on mages I tried it out on more then 1 acc hit rating however does work on mages because I believe half of the misses is also caused by dodge but instead of dodge coming you only see miss, I can hit the same person so many times in a row with only a few misses and whenever I keep fighting it keeps hitting and then I encounter one where it hardly hit so I checked them both out one had no dodge rune the other did have a dodge rune and I'm not the only one that thinks that, also I've tried running around with a lv8 advantage(crit) to test out of mages could crit, I have yet to see them crit so I took it of even by the offchance it does can happen it would be a very rare coincedence and not worth putting a rune for in imo, and crit helping for stun on shayd? when I ran around with the crit rune I didnt see a significant increase in stuns they seemed about the same for me. thats all for my opinion
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  4. #14
    I have done 350 attacks for Smoulder and checked his hit chance vs Elite boss with 7 million power, then i have puted "hit rune" on him and did another 350 attacks.
    - Without hit runes, chance to attack any target is 50%.
    - With +110 Hit rune, chance to attack is 65%. So +110 hit rune, giving him some bonus chance to hit target. This Hit rune increased his battle potential by adding 30% more succesfull hits. Still, his miss chance is great and real difference can be seen only if you will make like i did - 300+ battles.
    (This number probably will be higher vs players, because Hit will negate Dodge runes)

    Morale: Hit is working for mages.

  5. #15
    Magic attacks can be dodged. I have seen it. Smoulder has a base 30 hit rating. SO hit rating does something for mages. I JUST WISH THE DEVELOPERS WOULD TELL US WHAT EXACTLY IF ANYTHING CAN BE DOEN TO DECREASE MISS FOR MAGES AND IMPROVE THE LIKELY HOOD OF A STUN, and stop changing the game and telling us this is how 'WE ALWAYS INTENDED IT TO BE"

  6. #16
    Quote Originally Posted by Gwyndolyn View Post
    If they never get dodged when they attack, they only miss attacks themselves, then exactly how does Hit work for them? If it's been labeled and explained correctly, Hit Rate doesn't actually improve accuracy, it just counters Dodge rate. If magical skills can't be dodged, then how does a hit rate boost benefit a mage?

    You're a dev, so please explain to us how that works out, because it doesn't make any sense from our perspective.

    Unless we're all wrong and magical attacks CAN be dodged as well as having such an insanely low natural accuracy rate, in which case I say: WTF! Why would you do that on purpose? Even for balance reasons, it's ridiculous. We're not just talking about the luck/randomness of a stun resulting from a hit, we're talking about actually hitting the opponent at all. If mages can be dodged as well as having such low accuracy, then what is the point in using heroes that are going to hit less than half the time as people get stronger, open rune slots, and add dodge runes to their arsenal.
    Hit increases the chance that a mage's attacks will hit. You can see this for yourself by mousing over the stat on the hero screen.

    We're not going to go into detail about exactly how stats work, because we don't want to remove the mystery and the chance for players to discover the answers for themselves.

    At this point in the game, I think its fair to say that people making categorical statements about how things work may very well be wrong and you should test things for yourself rather than trusting a stranger's word for it.

  7. #17
    Quote Originally Posted by Dawnseeker View Post
    Hit increases the chance that a mage's attacks will hit. You can see this for yourself by mousing over the stat on the hero screen.

    We're not going to go into detail about exactly how stats work, because we don't want to remove the mystery and the chance for players to discover the answers for themselves.

    At this point in the game, I think its fair to say that people making categorical statements about how things work may very well be wrong and you should test things for yourself rather than trusting a stranger's word for it.
    See this is what I hate dawn. What does chance to hit mean?

    Does HIT mean:
    Not miss
    Not be dodged
    or something else all together.

    I get leaving some mystery in
    But some of the wording is TOO vague

    PERHAPS reword the things on the hero stats page to make it less vague but still mysterious

    Because this is the confusing part
    Mages are the only things I have seen MISS
    But all heroes have HIT RATING
    SO if other heroes can miss as well maybe someone posting this to confirm a miss from non mage characters
    would clarify

    Other wise Hit Rating seems to only counter dodge form my point of view. And Break counters Block. But I may be wrong. SO if MISS is only for mages how does something available for all classes help it not miss?

    So maybe some rewording of things may be in order, because this issue is so confusing.
    Last edited by mattp169; 08-01-2013 at 10:00 PM.

  8. #18
    Ironheart MistressBatty's Avatar
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    I have Catherine, and have a Preciseness lvl 6 on her. She hits almost every time now, very rare misses. And on World Bosses he hits EVERY time. Low stun rate, but that seems to be how it is ith Cathy. So in my experience, HIT works on Cathy. Haven't gotten another mage to try it on yet. Mileage may vary widely.
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  9. #19
    Judgment Revan's Avatar
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    Catherine shouldn't be able to stun.

  10. #20
    Ironheart MistressBatty's Avatar
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    On Baal she did once. Although I was tired, and not paying complete attention. May have been Cianna, and I missed it. Lag doesn't help either. Lol! It shocked the heck outta me when it seemed to have happened. But you are right, it's not supposed to happen. So prolly just my tired eyes playing tricks on me. Or the devs pulling a HUGE prank...
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