-
OTHER CONSIDERATIONS:
You also need to consider that for mages in particular BLOCK and DODGE have two different target results on their attackers.
For a physical attacker BLOCK will raise its morale even if blocked; dodge will not. Mages are a safe way to attack without adding energy to the morale levels and triggering specials.
Can Magic be blocked or dodged? (rhetorical question)
BLOCK is never/rarely 100% and can cause an out-of-turn "free" counter attack auto-response from the target that can be lethal to a thin skinned low HP mage that is so foolish to engage a very high powered enemy attacker that she can't take-out in one attack. DODGE is a 100% miss when it is invoked and does NOT cause an auto-response. But I wonder if the software guys have set themselves up for an infinately nested recursion on auto-responses from block back to block back to block ad nasium (oh the fun that would be). FORMATION is key here as to targets. Consider your suite of hero's as different tools or golf clubs in the bag - pick the team that works best for the current lay of the land (enemy) so to speak,
ALSO, don't forget that a hit on a physical-attacker target increase its MORALE (i.e. if its not a magic user). So in a round about way of looking at things missing (low accuracy) on highly block-runed targets is a thin-skinned low-HP Mage's natural survival instinct/reflex. In-game they can make a lot of pyrotechnics to the rest of their squad to make it look in game like they are at least trying to hit the big bad attacker (and perhaps keep their team-mates morale up for their taking all the blows for the wimpy mage?) but in fact the mage is inherently a coward; these being more intelligent save their own skins from the counter-punch of block-runed targets by completely missing to "stay alive another round" till they feel really "up" for a stun attempt. Magic casters have insecurity issues and psychology and you should be sensitive to this...
A more sophisticated game-engine and battle resolution formula would elevate aggression/hatred for the higher hitting attacker (i.e. mages) and revector/redirect all attacks as a priority... which would open the door for the need for healer classes (i.e. clerics) someday... just ideas
just rambling here...
As soon as someone breaks the Rosetta Stone of combat resolution and puts all the info on Wiki its all going to look the same on all servers and it will devolve into a pure game of luck and gem buying power. So tribal knowledge, tradition and experience are worth something and people would be foolish to give out all the little secrets...
Last edited by RiverBummer; 08-13-2013 at 07:14 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules