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Thread: [CRITICAL CHANGE] Caribbean Pirates

  1. #1

    [CRITICAL CHANGE] Caribbean Pirates

    I'm really getting mad about this problem still hasn't been fixed.
    Lower people never get to the other side, even if they have a strong
    alliance member as partner.

    As example, guild WhyNot? , 2 people, attacked 5 times within 30 seconds.
    My partner was been defeated by luck, because of some occasional stuns.


    HOW DO I EVER GET TO THE OTHER SIDE?
    HOW CAN I BEAT/DEFEAT 3M PEOPLE WITH JUST 600K POWER?

    FIX IT!
    Just give weaker people protection and give people cooldowns with attacking ( 10 min),
    so he can't challenge multiple times on a single boat!

  2. #2
    Guardian Hellion's Avatar
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    May 2013
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    HellFire
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    I can understand the frustration of this poster. I'm host of one of the top guilds on Blaze of Fire Dragon and when it comes to Caribbean Pirates we are just thankful that we have Guild Wars as a backup to get the last Assistant chest. When it comes to Caribbean Pirates, the joke in our guild is how long we can go before we are chum. Nobody really expects to make it and if they do it's a celebration. I think the devs took a step in the right direction when they eliminated the heal between battles. But the odds are still stacked heavily in favor of a very small percentage of players. I don't know what the answer is but I do agree there is still a problem.
    http://bbs.tynon.com/image.php?type=sigpic&userid=36&dateline=137277676  8 Hellion
    Host of HellFire
    Fire Realm
    Blaze of Fire Dragon - US Central

    Get the Tynon Game Guide for Kindle at amazon.com
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  3. #3
    Sail when most people are occupied, or are done sailing.

    - banish events
    - during guild wars
    - when everyone is asleep
    - just before midnight

  4. #4
    I see boats under 1m combined power complete sails on server 1. It can be done. It is strategy

  5. #5
    To address the initial posting, I doubt if timing (strategy) speaks to the issue. We simply don't have the tools for smaller accounts to become larger accounts, without spending money to do it quickly.
    It's unfortunate too, as I would have enjoyed the additional teamwork this game seems to promote, but never seems to have found a good balance between a challenge and a foolish waste of time.
    KA

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