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Thread: NEW Banish Ending: Feedback

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  1. #1
    With rune temple, tavern, labyrinth, heroic rewards, arena stakes, and other key elements based entirely on pure luck, the best one can do in any aspect is set themselves up for the best possible chance of success. That's strategy and it's how you excel at the game. There's precious little as it is in the game that gives tangible rewards for good strategy, and the world event bosses were one exception. Setting up a team to maximize your damage per round and thus maximize the chances of the big payout had been one of the few things that helped strategically-minded players keep up with the heavy coiners.

    I will agree that slowing down or waiting on the last attack to try and get last hit is an abused tactic and rightfully should have been changed, since it detracts from the spirit of the event. The new system, however, a knee-jerk reaction to swing to the far end of the spectrum and completely abandon any reward for strategy and throw everyone into a giant lottery, regardless of their effort or contribution, is completely asinine and similarly destroys the spirit of the event. You succeed at the game by maximizing your chances of success, and this change obliterates anything a player can do to that end. It's as if there were a big raffle and some people bought twenty tickets, some bought five, some bought only one -- and then just one ticket from each person was placed into the bucket for the drawing, and it was called "fair." Absolutely not.

    As I have said before, a better change would be to lock in the "auto-fight' for the end of the boss, so that players cannot ruin the event by holding off for the last hit, but so that the players who are doing more damage still have a greater chance at getting the last hit. Logically, were this a real fight with a real giant monster, that's exactly how it would and should work. The smaller players still have a chance for last hit -- and frequently got it even under the old system. That is fairness.
    Last edited by geekahedron; 08-02-2013 at 12:45 AM.

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