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I have a suggestion for you all: stop caring about the last hit.
The last hit cant be tactical if you general power count towards the result, its contraditory.
The boss is all about who deals more damage to get to the rankings, which already gives you very nice rewards. The last hit is a bonus for whoever is lucky enough.
As in other games, this "world boss" system was developed to reward people for their strenght, which is reputation, coins, credits and the final reward for ranking position; and for their luck, which is the last hit.
For an exemple, why would it be fair to have someone who deals 500k damage per round (which already gives him a sh.t load of coins and reputation) getting the 10m coins for the last hit, if he can just wait until the boss has less HP than his max damage?
People who doesnt help in the boss wont be rewarded as much as who is attacking from the beginning, even if he gets the last hit.
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