ummm... i find it hard to believe that ALL of your members are actually on line to click the garrison point during guild wars. If they are not on line they go back to defender city. correct?
ummm... i find it hard to believe that ALL of your members are actually on line to click the garrison point during guild wars. If they are not on line they go back to defender city. correct?
We were defending 2 cities and had assigned people, leaving a few to defend one city and most on the other. They ended up basically reversed, and we lost the city that most of the players were supposed to be at. Similar unpredictable player placement has happened each time we've had more than 1 city involved in guild wars. Assigning players is obviously not working correctly for us. Please fix it or remove the useless assign player portion and state the truth: people will be assigned according to the whims of Tynon.
We have had this glitch for some time on server 17. People getting dc'd from the game at the start of GW. People getting sent to cities they were not assigned to. People getting stuck in camps and unable to march in either direction. People having the entire game and screen freeze up on them. Lag making the "March" buttons show up late or not at all. And more. @HolyShot runs our rival guild. And both of our guilds have had this happen. We both win or lose cities depending on how the glitch hits. Tonight we won 3 cities... 1 attacking and 2 defending. We'd like to think it was all pure power and skill, but we know that the glitch likely played a part in it. Our Host takes into account who is online and who is afk and simply at a camp defending. And I know Dragons and Legends know this stuff too. Most of us have long Evony experience. And I am sure that we all know it is just a game, and not the end of the world. But many of us were looking forward to putting that strategy experience to use in GW here. And the game glitch takes that fun and challenge away.
The glitch really needs to be fixed so that part of the game becomes what it SHOULD be.![]()
Last edited by MistressBatty; 08-26-2013 at 06:21 AM.
MistressBatty
WARLORDS
Fire Realm
Heart Of Dragons
We have a glitch on server 15 . the host and vice host assign which city we should end up at but we are scattered all over the place with lot of imbalance. i end up on a city i was not assigned to . Its getting really tough to deal with 3 guilds hitting us and that being messed up with the formations.
I have to admit it's funny to watch people teleport from A to G, or instantly revive and attack where you least expect it. Or a rival guild assigning a bunch of people to defend who never materialize.
But it really defeats the purpose of us putting the time and planning into assigning certain players to certain cities. I like the idea and wish it worked like it's supposed to.
We fought 3 wars again today. 1 against a small guild that 1 player could handle just fine. The other 2 atk/def against our strongest rival. Guess where all the people I assigned to defend ended up?
This thread is old, and the problem rages on. I for one would like to see this bumped up in priority.
Guild wars are a big part of the game, and we have enough randomness to handle without this too.
Mercy of Metis 42, Revenant