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I have to admit it's funny to watch people teleport from A to G, or instantly revive and attack where you least expect it. Or a rival guild assigning a bunch of people to defend who never materialize.
But it really defeats the purpose of us putting the time and planning into assigning certain players to certain cities. I like the idea and wish it worked like it's supposed to.
We fought 3 wars again today. 1 against a small guild that 1 player could handle just fine. The other 2 atk/def against our strongest rival. Guess where all the people I assigned to defend ended up?
This thread is old, and the problem rages on. I for one would like to see this bumped up in priority.
Guild wars are a big part of the game, and we have enough randomness to handle without this too.
Mercy of Metis 42, Revenant
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