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For me it's strange to see the prntscrn of Chloe that shows only 6 players in BF, 5 from her own guild. That means that many own members do not join BF or not active enough to participate. There can be many reasons why people are not online.
- they left the game
- on vacation and part of them may not return afterwards
- at work (for these players both BF are really bad scheduled!)
- at school (yes, in some countries school already started again or maybe is still going on)
Tynon crew keeps repeating themself servers are full and so there need to be opened new ones. As players we say to many inactive accounts on the server, so not full with active players. We see what we see, crew says they have numbers.
What if there comes a new feature (I know... many bugs... need to be fixed first... Just trying to find a solution for all of us!). When an account is inactive for let's say 5 days, it becomes a zombie and get moved into a basement. Actives can go to that basement and fight those zombies. For every kill you get a small reward in coins, credits, exp, rep... whatever. Rewards are for all the same (strong players gets the same as the weak), it's just a little extra for the active ones. It may not cost anything, so no stamina, to fight there. And the profit may not be higher that what you can get during BF either, just to prevent none plays BF.
The players that became a zombie, don't loose coins or credits while they get beaten in the basement. As mentioned above there can be many reasons why they are absent, but they might come back. If they would have lost everything, all motivation might gone. When a player log in again after certain period, they come back alive, get removed from the basement and can continue their game.
Now, at the amount of zombies we can see as players how many inactives the server counts.
Another reason why players are loosing interest is already mentioned by Toth. It's probably fun to be the strongest and beat all the competition. But in some cases the stronger players / guilds are killing their own game. By recruiting all the best players in 1 guild, there's no challenge left for anyone.
I saw a few times the proposal to merge servers. That's the problem of the whole game: when you start a week after the rest, it's already hard, almost impossible to catch up with the top. How about those that comes into a server that's 3-4 weeks older than the one they initially joined?
We all can whine here at the forum, but as long as we do not offer a good proposal, nothing will change.
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