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Thread: Shayd

  1. #1

    Shayd

    can something be done about shayd, i can understand her accuracy being lower due to her special of stunning people. but when i can go like a half hour and she doesnt hit 1 single time then something is pretty wrong with that. as far as im concerned shes just wasted space in my formation and not much i can do to replace her with anyone else. cant say its my equipment because her equipment and equipment lvls and embeds are all nice. her runes are high even a lvl 9 preciseness and lvl 8 infal. she just misses 99.9% of the time, even on baal she doesnt stun anymore so whats the point of her still being a gold hero when mehvidan can do better.
    Last edited by PieScoop; 09-06-2013 at 01:34 AM.
    IGiveCreampies
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  2. #2
    That's just you. Most of everyone else can use Shayd fine.

    My Shayd hits around 40-50% of the time on world bosses and stuns them 50% of the time.

  3. #3
    Forum Moderator Andy's Avatar
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    Put a Hit Rating Rune on her. It helps specially in WB. See the discussion on Mage Runes here http://bbs.tynon.com/showthread.php?...nd-what-do-not

  4. #4
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by Andy View Post
    Put a Hit Rating Rune on her. It helps specially in WB. See the discussion on Mage Runes here http://bbs.tynon.com/showthread.php?...nd-what-do-not
    he said he has preciseness at lvl9. that is the yellow hit rating rune.

  5. #5
    Forum Moderator Morgan le Fay's Avatar
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    Hit rate as we all know nullifies dodge. However, Dawnseeker on behalf of Tynon has told us hit rate runes work for mages.

    Now, a mages miss rate is different to a physical attack heroes accuracy. So I assume that all mages have a basic hit/miss rate. Shayd from what I've learnt has a very low hit rate and somehow a hit rate rune increases it. That's all I can tell you right now.

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  6. #6
    will just wait and see what happens.
    Last edited by PieScoop; 08-10-2013 at 06:13 AM.
    IGiveCreampies
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    Get the Tynon Game Guide for Kindle at amazon.com
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  7. #7
    Shayd's hit/miss rate is infuriating, what I would suggest is that her hit chance is increased while her stun:hit ratio is changed, at least she would be worthwhile if she at least does some damage. Atm I would say she stuns about 75% of the time that she hits, unfortunately she hits 40 - 50 % of the time even with Preciseness.

  8. #8
    I also find it interesting that Shayd tends to hit and stun more often in HR when all other heroes have been killed. It seems with a full party of 5, her hit has been ~30% with a 40% stun. However, once the others have been killed, her rate moves to 50% hit with 50% stun. These numbers are only compiled from about 200 battles, and vary due in part to armor upgrades, but seem to be consistent. The numbers are also taken against the same target (primary boss, not henchmen) in HR.
    KA

  9. #9
    I don't get why people assume that because Dawn said Hit runes work on mages that it does anything different. Mage attacks can be dodged ya know. And it even has a different result message *Dodged* when it happens, unlike the Miss from just flat out missing. I am completely unconvinced that hit affects Miss. Its still useful to remove dodge from the table though. I however, do feel like her hit/stun chances are dynamic in WB. They seem to change depending on how hard you hit each round, as some kind of fail safe to not just utterly destroy WBs. I tend to hit more often and stun more often unboosted, or after I lose some people to hits so my overall damage decreases.

    But I won't say its a fact. Feels that way though.

  10. #10
    I can say, NO RUNE directly increase your actual accuracy. you have a set accuracy % of what she can hit. lets say she can hit 40% of the time,other 60% is hit and then she stuns 20% of the times she hits. when you are being dodged,that is not a miss at all! that is one your your attack that would have hit being completely nullified and registered as a miss,due to the act of a dodge. because if its going to miss its going to miss. you cant dodge a miss unless you want to jump into it (lol was a joke trollers dont be too serious). so HIt rating,does not increase your accuracy directly. it just allows you to maintain a Possible set of hits accumulated from what you can actually hit. so you can keep that 60% at 60%. if you're going to miss 40% you're going to miss 40% even with a preciseness lvl 10. same with infalability. you can only block what is going to hit anyways. hence the reason you still take damage for a block.
    IGiveCreampies
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    Get the Tynon Game Guide for Kindle at amazon.com
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