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Thread: NEW IDEA for a lvl 60 requirement rune.

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  1. #1

    NEW IDEA for a lvl 60 requirement rune.

    After quite a bit of time of playing the game,and using all different heroes and combinations i notice a little bit of displeasure using mages. i understand why their accuracy must be lowered to a extent because of the light ammount of people having magic defense,and shayds ability to stun and smoulders AOE. but they are also at a higher disadvantage. the spirits do give them the (6) set bonus for offensive damage. but the embed slot itself has no effect for them at all giving morale heroes the advantage,their accuracy is pretty low so they miss like half the time. they cant critical so their offensive isnt as high. they cant block yet can be blocked is another disadvantage. but if it could be possible to make a rune that is magic attack+accuracy (not hit rating) for 60+lvl req it would bring more joy to being able to use shayd and making smoulder worth using. but ALSO make it so shayds stun chance doesnt increase with the rise of accuracy. i feel it would be somewhat equal as none of the lvl 60+ req runes actually fully benefit mages like they do the physical/morale heroes.
    Last edited by PieScoop; 08-22-2013 at 03:56 PM.
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  2. #2
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    i would like a rune like that. It would make mages little better and at a less disadvantage

  3. #3
    Guardian Hellion's Avatar
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    Mages seem to be treated like an afterthought.
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    Ironheart MuffJunky's Avatar
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    I love Pancakes..
    Last edited by MuffJunky; 08-17-2013 at 12:31 AM.
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  5. #5
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    lolz best comment ever

  6. #6
    Apprentice
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    But tis still good idea id love a lvl 60 rune specifically for mages, maybe my shayd wouldnt annoy me so much lol.
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  7. #7
    Forum Moderator Jupitor's Avatar
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    That is a good idea, maybe we'll see something like it in the future


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  8. #8
    Ironheart WickeD's Avatar
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    Very good idea , again the purpose of them lowering the hit rating on mages will diminish if they introduce such a rune. Imagine shayd stunning in a row for 5 r 6 times. idk how devs create such an imbalance.

  9. #9
    that why i was saying increase the accuracy of hits not the stunning ability itself,they could keep the average at what it is or slightly drop it so it would stay at what it is now or etc. i dont want a shayd that can hit 100% of the time and stun 100% of the time it would be way off balance and she would be considered best in game. i dont want that. i want a shayd or smoulder etc that can hit consistantly but not off balance everything.
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  10. #10
    for the people saying mages can't be blocked.

    http://puu.sh/43Pu2.jpg
    http://puu.sh/47Sps.jpg
    http://puu.sh/47Ss4.jpg

    one or two of those pics people will try to say is lag but it wasnt,and on one my shayd was the only one left for like 5 turns and right before dying she went to hit and got blocked.
    Last edited by PieScoop; 08-22-2013 at 04:07 PM.
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