Matt first of all I could school you on how to play this game so cease and desist with the parochial condescension right there and start adding positively here or go spew your superior attitude in your own thread. You simply don't have a clue what your're talking about. In theory (I say that because there are NO game help files or con ops written ANYWHERE) I could put enough energy into a cyan or purple tier rune to make it perform like a more rare gold/yellow tier rune if the paradigm of "energy" (mo energy mo greater effect) is consistent in the game design. We don't know yet since most gamers probably never take a cyan higher than level 7 or so before they get a purple or gold drop rune and just absorb it up. But what if you could get a cyan to level 20 or 30 does it perform energy for energy (coin for coin) like a gold/yellow rune?
And that is the true essence of the topic here - is the attribute increase given by a rune a matter of: 1) Scarcity; 2) Energy levels put in, 3) combination of Scarcity and Energy or 4) there's absolutely NO correlation and the game is arbitrary, completely irrational/illlogicical with respect to rune progression?
The absorption behavior (an object oriented design concept) we see in progressing from green to cyan to purple to yellow/gold suggests #3 - a weighted scarcity and energy bonus multiplier aspect that is not linear - perhaps logarithmic. IF it were however linear (as in #2) I could in theory construct the equivalent gold level rune in cyan, green, or purple tiers with the corresponding amount of energy needed to do so; assuming there is no upper limit on level progression. Comprehende?
You have clearly made your own assumptions and have not given anywhere near as much though to this as I have.



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