[QUOTE=Boroeast;16532]"WHAT I SAID is there is ABUSE in" this category where some are completely dominating with massive amounts of spending - many thousands of dollars and creating a whole new super class of user that utterly DESTROYS entire servers in a TYRANNICAL and ABUSIVE WAY. "

How is spending money abusing? Is pay-to-win, not paying to abuse. I don't see that it destroys any server, in fact, it does not.It does the positive- From a business point of view, as well from a player.

Im sorry I dont agree with you on most your points, yes the game needs players to spend money but so do allot of other games and they are allot more balanced because you can only buy so much improvement, mostly its exp boosts and such. Im a vip4 almost 5 myself 4th strongest on my server but, we have 1-2 players who have made sure their power levels are at min double anyone elses. How is that competitive? Whats the fun of totally owning a server without anyone ever being able to compete with you? Thats the issue and problem. I had the strongest guild and very active members until day 3 these two players showed up and took over the server buying endless amounts of chests etc etc. They abuse sailing by making sure they can sail and steal 6 times a day picking mostly on the bigger players like myself making sure we cant complete sails. They can sit and guard any map in guild war just by guarding G alone. I have 5 1mil+ people and 2-3 2mil and Im almost 3 mil while these guys are 5-6 mil power. We have no chance of keeping or getting land in Guild wars., Allot of players have quit the servers almost dead and more people run to thier guild rather then try and fight agaist them because I guess its easier then not being able to get any rewards. I would only ask that there be put a limit to the amount of chests that could be purchased per day or something to slow down the growth.

Make it so they can only advance to a certain poiint based on the currrent average player on a server and then to continue to advance they would need to allow others to advance before they could continue to grow. This would slow it down and make it more competitive while still giving them a pretty good edge but not impossible to beat in groups.