spending how much money? no you wont win with 50$ but you will with 500$ or atleast be big enough to own 95% of the world not even mentioning people that spend more then that..
i be world champion if i got 10000 gems.. so yes money does win the game if you have alot of it laying around.
You guys completely missed this point. We have a player on our server who is 35M power with the next closest player being 20M. It's true that our "super player" pretty much has carte blanche over the rest of the server and granted he paid for that right. However, I agree with RiverBummer that if some kind of handicapping system were in place, then it would make it a lot more fun for the smaller players to at least have a shot at beating players like this. If they can do it in golf and bowling, then why not Tynon?
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You know I agree that some thing's should be tapered off. But as far as guilds containing spenders and holding down the whole
server. I don't think that's the case at least on the 2 server's I play on. On my 2nd server I haven't spent a dime and we are the top guild and have the best members
and my guy's are moderate spender's such as vip3 and lower. The 2nd biggest guy has spent a ton of cash and is still #2. Spending does "NOT" make you the best.
Only your attitude and perseverance does. My guild is the best cause I set down guide lines. No cussing no down-talking no arena gem or leader card stealing from each other
and on top of that. Encourage your guild mates. For all of that we're #1 not spending 12,000,000,000 $$$
So step up. And make your guild the best threw encouragement and action. Not by spending and whining.
This is a company that made Evony..are some people seriously complaining about players spending cash to be the strongest? Lol. Tynon staff don't care as long as they get $$$.
Not all here know Evony. To refer to that as a reason why would should not complain seems not a good argument to me.
I don't feel the problem is spending cash to be the strongest.
The problem is a kid that goes beserk on different servers, kills the realm he is in and bullies other players and then quits and most likely gets his money back.
There should be ways to avoid disbalancing a server like that.
I hear Dawnseeker and others say things are done to keep the server balanced. Thus this is a real issue that needs to be looked at.
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
Funny how most solutions to fix server imbalances involve handicapping the bigger players, some of whom happen to have spent quite a bit of money on the game.
Anyways, in any game that there is a ranking system there are gonna be winners and losers.
Thank you, Boro, for your sanity check.
As one of the aforementioned and much maligned Harbingers of Doom I say this after reading most of this thread, combined with Boro's insights: awesome. Oh also, capitalism works.
I get into these arguments all the time on my server, as there are a number of 'power players,' including myself that got together to form an unstoppable guild. Why?
Because we wanted to be an unstoppable guild.
Each spending hours researching forums for rune/form combos, testing them out on each other. Amping talents and weapons upgrades. Wild cred rolls in tavern to redeem spirits not for what we could get, but to get what we wanted. All for the ability to dominate. There are a number of ways to fight against such a power guild, including joining them, or more interestingly form alliances against them. We've had some of our best times being challenged 2 or 3 times simultaneously in guild wars. We've lost cities, taken cities, sunk ships, etc.
I've been asked many times if I would be willing to give up my number 1 arena slot or start losing cerb/baal to let someone else 'have a chance.' My answer: come and take it. I've heard alot of whining from players who feel it's unfair, or there should be a power cap or even a handicap, such as for every day you're not in the top 5 in arena you recieve some kind of power bonus that over a period of days/weeks might allow you to topple the power players.
What alot of people fail to understand is that Tynon is a business. It's a great game, but don't fool yourselves into thinking the dev team is constantly working out of the goodness of their hearts. Everyone has to eat. Far from 'killing' servers, power players are the only ones keeping them alive, allowing freeloaders to take advantage of the game without actually contributing anything other than time. That's the best deal you will find out there, yet just like life there will always be a 'cap' at what you can achieve without investing tangible recompense in exchange for services or a competitive advantage.
If you go to a car dealership and say 'I want the best free car you have,' you can't complain when they hand you the keys to a '95 Geo Metro and leave the Audi in the display lot for someone willing to shell out the cash. A .95 cent package of Top Ramen is quick and easy, but will not be as nutritious or filling as a more expensive, well rounded meal. That's life. If you want free handouts, go somewhere with a communist/socialist dynamic.
Yes, some people leave servers like fish swimming before sharks. Those that stay find a way to make the system work to their advantage, again through alliances, investments or savvy application of their own skills. Or simply learn how to adapt to being powerless among the powerful. There's been guilds that have asked for truces like 'sink-free saturdays' to get the gem rewards, or guilds that have dissolved to merge with other guilds and make a more powerful and unified whole.
Personally, I find 'emptier' servers to be much more dynamic because the quality of opponents increases while quantity reduces. I don't need to switch realms and step over 1800 'nonplayers' to find the opponents I'm eager to fight against. I'm past the days of being part of guilds where I have to explain why you don't waste Righteousness on a mage. I want to log in after a hard day's work and be around people who intensely share the same interests in PVP warfare via this medium, rather than the juvenile chat room trolling or girlfriend searching that takes place on most new servers before the fat gets cut out.
And yes, I want freeloaders to nerd-rage about 'rolling me up rl,' then jump realms to stomp on their heads. That makes me warm and fuzzy inside.
So the rest of you...run! Haha.
Warmest Regards,
VIP6
For me there is a difference between people who spend a lot of money, work hard and own the server versus 1 person who spends 5000 to 10.000 dollars in the first week and then quits and claims money back.
This does not make Tynon money.
Ofcourse this is a business and there is nothing wrong with differences in power in my view. There will always be stronger ones versus smaller ones. Spenders make sure the game stays alive.
Whitout them, this game could not exist, but without the none paying customers it wouldn't survive long either.
I have no issue with people spending money. Also people can play how they want to play. I agree that top players can make for savy enemies and that too can be very fun.
This particular discussion is not about someone who wants to play and own with mad skills combined with great funds.
It is about someone who wants to really kill the server and the fact that Tynon Devs continuesly say they do things to keep a server balanced.
Either they should not claim they want balanced servers or do something about this particular issue by capping the gempurchase per week or month.
It doesn't mean you can't get to that level, it just will take some more time and will solve the issue without taking the advantage buyers have.
Most Vip players I know rise slowly to level 6 or 7 and own because of the slow rise, so for them it wouldn't change much.
But again, just my opinion![]()
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
I don't get it how one player can imbalance a server?
Even if gets to 100 million power, just ignore that player.
He cannot dictate how you play the game.