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Thread: IMPROVEMENT IDEAL: GIVE US THE OPTION TO TURN OFF ANIMATION and just GET THE OUTCOME

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  1. #1
    Ironheart
    Join Date
    Jul 2013
    Posts
    258

    Lightbulb IMPROVEMENT IDEAL: GIVE US THE OPTION TO TURN OFF ANIMATION and just GET THE OUTCOME

    Really, its a waste of time to sit through endless animations sequences. The battle resolution is pre-rolled to take the network lag between server and two clients involved in combat out of the equation so why NOT give us an option to "TURN OFF COMBAT ANIMATION" to get to the bottom line on the end result of combat rather than locking our client up for minutes? We don't want to always have to see it all blow-by-blow and would often like to go onto other things (crafting, tweaking embed chips etc). Too many are using strategic use of retaliation/revenge or ad hoc attacks during special events to lock up our clients to prevent us from having control of the GUI interface. Giving us the option to turn it off would save us having to refresh and run through the SLOOOOOOW applet reload sequence every time (which hammers Tynon's servers in a worst case load scenario) to get past it...

  2. #2
    I am Gorgon and I approve this message.

    Gorgon

  3. #3
    Ironheart
    Join Date
    Jul 2013
    Posts
    258
    REBUMPING - WHY NOT DO THIS TYNON? Just give us an option to TURN OFF ALL COMBAT ANIMATION SEQUENCES and give us our GUI control back.

  4. #4
    Ironheart
    Join Date
    Jul 2013
    Posts
    369
    They put in a "Result" bit recently for certain fights (I think in Caribbean). I'd like it for Cerb/Baal as well, at the least.

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