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Thread: Hero cards, odds and saintings

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  1. #1
    Apprentice cuidhe_6052162's Avatar
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    Hero cards, odds and saintings

    Several factors are making this frustrating. At the upper levels it takes incredible amounts of resources to shuffle, flip and claim a card, and with the added tweak of it being less likely to do so makes failing a sainting at 70%, 80% and even 90% rather rage inducing.

    Perhaps another tweak can be added? A safe sainting to II, and then starting the -10% per each saint after. It would make for making an angel 20% successful. Thoughts?

  2. #2
    I would probably agree with this,had i not seen the beta "weekly events". if weekly events go live in the exact arrangement and way it is now,then if you play your cards right you could get alot of cards completely free just on tuesdays alone. so sadly i have to disagree with this post,until any word is released on what will be making it to the live game.
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  3. #3
    Quote Originally Posted by Igivecreampies View Post
    I would probably agree with this,had i not seen the beta "weekly events". if weekly events go live in the exact arrangement and way it is now,then if you play your cards right you could get alot of cards completely free just on tuesdays alone. so sadly i have to disagree with this post,until any word is released on what will be making it to the live game.
    I wish I knew what beta you were talking about? Is there a new version or new stuff just in the works that may or may not be included into the game? and on a test server?

  4. #4
    In 2 days I got 3 alexa cards, all failed at 90% which is very upsetting one I can see but were talking 90% 1 out of 10 trys failing, not 3 out of 3, its more bs from Tynon making claims of percentages or luck of the draw but, its probly already set to fail or win as soon as the cards drawn.

  5. #5
    Ironheart SizZiL's Avatar
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    i think the system they have in place now is more than efficient..
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  6. #6
    Apprentice cuidhe_6052162's Avatar
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    The new system in place is perfectly efficient at getting one to spend credits for shuffles. The amount of spirits earned with hero appearances increases with level, making shuffling and missing that hero still a very worthwhile (and masochistically enjoyable) endeavor.

    Overall it's harder to get a hero, whether it be by patience (redeeming spirits) or by the good ol' shuffle and flip method. Simply suggesting making the early saintings more reliable.

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