Several factors are making this frustrating. At the upper levels it takes incredible amounts of resources to shuffle, flip and claim a card, and with the added tweak of it being less likely to do so makes failing a sainting at 70%, 80% and even 90% rather rage inducing.

Perhaps another tweak can be added? A safe sainting to II, and then starting the -10% per each saint after. It would make for making an angel 20% successful. Thoughts?