A good statistic to consider analysing is how many positive destinies you would roughly need to break 700 and 800 on a given run, and across easy, medium and hard too

I propose that people monitor the number of extra moves you need to hit the 700/800 and the final score you end up getting, whilst assuming an 'average' spread of points/square hit (although large variations should be posted)

For example, on easy mode i find i need roughly 55 moves to get a 700, medium i haven't really tested for (but in my experience has been roughly the same, possibly bad luck), and for hard i hit no destiny tiles at all and am generally more surprised if i don't break 700, but i have gotten a few high 700s and an 830