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Thread: Guide to the Labyrinth - Relocated

  1. #111
    Judgment Revan's Avatar
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    Quote Originally Posted by IraTheSquire_1457591 View Post
    Actually, I propose we should start monitoring the destinies that we step on and their outcomes, in different levels and difficulties, just so that we can at least have more certain probabilities as opposed to "I think that it is roughly half and half" or "mostly".
    Sounds like a lot of work for something we don't really need hard numbers on, but if you and a few others are willing to do it go ahead.

  2. #112
    Lightbringer ChickenWing's Avatar
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    I wouldn't spend too much time on something they might change without a warning.

  3. #113
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    Quote Originally Posted by yay_1_6609736 View Post
    A good statistic to consider analysing is how many positive destinies you would roughly need to break 700 and 800 on a given run, and across easy, medium and hard too

    I propose that people monitor the number of extra moves you need to hit the 700/800 and the final score you end up getting, whilst assuming an 'average' spread of points/square hit (although large variations should be posted)



    For example, on easy mode i find i need roughly 55 moves to get a 700, medium i haven't really tested for (but in my experience has been roughly the same, possibly bad luck), and for hard i hit no destiny tiles at all and am generally more surprised if i don't break 700, but i have gotten a few high 700s and an 830
    On average you're going to want about 55 moves in easy to pull a 7-800 12.7-14.5 points per move respectively. For normal you need to get about 50 moves 14 and 16 ppm. for hard you should be able to pull it off in 40-45 moves. 17.5-15.5 ppm for 700 20-17.7 ppm for 800. In hard you shouldn't really need to hit a destiny at all for a 700-800 score. In normal you need about 5 extra moves so you need to risk a few destinies (they normally screw you and take 4 moves...I f-ing hate normal) in Easy hit as many destinies as you can and hope they keep giving you moves lol. managed a 900 with about 60 moves.

  4. #114
    Quote Originally Posted by Revan View Post
    Sounds like a lot of work for something we don't really need hard numbers on, but if you and a few others are willing to do it go ahead.
    It's not really for hard numbers (you can never be that certain when it comes to probability) but just to make sure that our ingrained negative bias (our brains are designed to remember negative events more clearly than positive ones - a survival trait) as well as other biases (like confirmation bias: we tend to remember events that fits into our previous perception of the world) aren't affect our perception of probability. Because unless it is a huge difference like in Tavern cards (only one or two purple/golds after several dozen if not hundreds of attempts with at least 1 purple/gold card, as opposed to the 20% which it should be) our estimates are clouded, quite a lot.

    Also, it's not really that lot of work: my destiny stats for two lvl1 easy labyrinth attempts just for today.

    Lose 4 moves: 1
    Lose 3 moves: 1
    Lose 2 moves: 1
    Lose 1 moves: 1
    Gain 1 move: 2
    Gain 2 moves: 1
    Gain 3 moves: 0
    Gain 4 moves: 3
    Go back (force return to original): 6
    Move twice: 1
    Reveal Grids: 3

    That's already a sample size of 20. Took me like extra several minutes in total (from something like 15 minutes needed to do one lab) to alt-tab to notepad to write results every time I step on a destiny tile?

    Quote Originally Posted by ChickenWing View Post
    I wouldn't spend too much time on something they might change without a warning.
    If people keep recording their results, any changes will be picked up quite easily.

    In fact, I'd say that it is a very good safeguard against any changes that will make this thread outdated. Not to mention that anything in this thread or in the wikis can be changed without a warning anyway. So by that logic everything we do to record what happens in the game is useless.
    Last edited by IraTheSquire_1457591; 02-08-2014 at 03:06 AM.

  5. #115
    Forum Moderator Andy's Avatar
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    Remember that as you go from easy to hard both the number of bad destiny and 20 point pits increases so you need fewer destinies to make 700 in hard. I have made 700 in hard with no destinies. It helped that that I hit a double transformation into a questions and that gave me 80 points.

  6. #116
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    Quote Originally Posted by Andy View Post
    Remember that as you go from easy to hard both the number of bad destiny and 20 point pits increases so you need fewer destinies to make 700 in hard. I have made 700 in hard with no destinies. It helped that that I hit a double transformation into a questions and that gave me 80 points.
    i've made more than 800 in hard with the only destiny I hit being a move 2 spaces at once.

  7. #117
    Destiny counts (lvl1, easy again) for today:

    1st run
    Lose 4 moves:
    Lose 3 moves: 2
    Lose 2 moves:
    Lose 1 moves:
    Gain 1 move:
    Gain 2 moves:
    Gain 3 moves
    Gain 4 moves: 1
    Go back:
    Move twice:
    Reveal Grids: 3

    2nd run
    Lose 4 moves:
    Lose 3 moves:
    Lose 2 moves:
    Lose 1 moves:
    Gain 1 move: 4
    Gain 2 moves:
    Gain 3 moves: 2
    Gain 4 moves: 1
    Sent back: 2
    Move twice: 2
    Reveal Grids: 1

  8. #118
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    How about you just update us after like 20-30 runs on the averages per run. etc...

  9. #119
    Sure. Will do that.

    I'm just trying to prove/oveturn my gut feeling that the stats are skewed towards the number of tokens that I've got (well, it pretty much did. :P)

  10. #120
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by ChickenWing View Post
    I wouldn't spend too much time on something they might change without a warning.
    On that note, I rarely hit 20pts monster tiles anymore in hard mode. Is it only me?

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